Hopefully, it will allow you to play the table until Rav has a chance to look at the issue.
George
jens.l
Post subject: Re: Star Trek Condition Red ULTIMATE Pro 1.02
Posted: Sat Feb 02, 2019 4:22 pm
Joined: Sun Nov 18, 2018 1:49 pm Posts: 3
Yes this works,
With Bam 238 it is also possible to create the cache , only the newer Bam dll's are not working for me.
wild
Post subject: Re: Star Trek Condition Red ULTIMATE Pro 1.02
Posted: Sat Feb 02, 2019 4:33 pm
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
jens.l wrote:
Yes this works,
With Bam 238 it is also possible to create the cache , only the newer Bam dll's are not working for me.
What works? the george file?With Bam 238.....???what a story this is?I become crazy,damn
is all day I try to understand why my n-videa crash ..... and now you say it works with version 238, now I'm going to try it too......
MayoTheGreat
Post subject: Re: Star Trek Condition Red ULTIMATE Pro 1.03
Posted: Sat Feb 02, 2019 4:43 pm
Joined: Sat Dec 22, 2018 8:31 am Posts: 66 Location: Massachusetts
So rav, I'm the one with a GTX 460 SE, and I have now been able to run the table without problems. My CPU and GPU are overclocked, and I run RealTemp when playing. I'll have to run the table with GPU temp on, but during my benchmark tests with my overclock gpu, the temps never went above 65 °C
starac
Post subject: Re: Star Trek Condition Red ULTIMATE Pro 1.03
Posted: Sat Feb 02, 2019 7:08 pm
Joined: Wed May 13, 2015 5:49 pm Posts: 197
Well, now I work when I switch to the administrator...
GeorgeH
Post subject: Re: Star Trek Condition Red ULTIMATE Pro 1.03
Posted: Sat Feb 02, 2019 11:26 pm
Joined: Thu Aug 16, 2012 11:12 pm Posts: 1948 Location: Arkansas, USA
starac wrote:
Well, now I work when I switch to the administrator...
I am surprised it ever worked without having it set to administtrator.
George
ravarcade
Post subject: Re: Star Trek Condition Red ULTIMATE Pro 1.03
Posted: Sun Feb 03, 2019 11:44 am
Joined: Mon Mar 25, 2013 4:02 pm Posts: 945
@MayoTheGreat, @jens.l: To make this clear: - v238 is slower, uses more RAM (well, nvidia driver is using this ram, not BAM code, but result is same). It has higher chance for "out-of-ram" crash. But put GPU in little lower load. - v248 is faster, uses less RAM, but it is faster because it uses GPU more intensive way. See attached image.
When you play FP, GPU is busy for ~25% of time. This is good indicator how bad is FP rendering engine, but when BAM is generating shadow-maps, GPU is busy all time. Result is: you may have overcloced GPU, it may play well in FP, but when shadow-map is generated, when overcloced GPU may fail. Old graphics card may fail too. In that case i asked to underclock gpu (set lower than normal gpu core/memory speed with program like MSI Afterburner). If underclocking solves problem, when problem is in hardware not in software.
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_________________ http://www.ravarcade.pl Better Arcade Mode current BAM version: v1.4-249, released: Feb 5, 2019
Gimli
Post subject: Re: Star Trek Condition Red ULTIMATE Pro 1.03
nvidia GeForce GTX 750 Ti Windows 7 , 64 bit i5 3.2 GHz , 10 meg RAM
With my system, and I already had FPloader.exe set as administrator
This table crashed initially. I then delete the shadow map code and it loaded no problems Then I pasted back the code and it crashed after the 7th Shadow map was saved.
So I deleted the shadow maps above 8-17 and it loaded fine. I gradually recopied back the shadow maps into the code and saved. Eventually I was able to get all 17 shadow maps saved and now the table works with no problems...
I decided to grab the whole table as a miniplayfield and shake it when the ball drains, like the ship is taking a hit ...just for fun
Awesome table Slam and Popotte ! Absolutely beautiful and a ton of fun !!
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