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 Post subject: Re: X-Men 1.30
 Post Posted: Wed Jan 23, 2019 9:21 pm 
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Joined: Sat Dec 22, 2018 8:31 am
Posts: 72
Location: Massachusetts
TerryRed wrote:
Yah, the problem with tables in sub folders is that Front-end programs don't always like that arrangement, so traditionally it's been recommended to not have tables in their own sub folder.


PinballX seems to work fine with it. I only have 2 tables in subfolders currently, and those are the 2 tables that happen to have the sam lib files.

As far as the high score, I just found the line with nvscore/10 and deleted the /10 so that the BAM score will represent the DMD score, and I can probably add the xBAM.FixScore if I notice any issues, unless your scripting messed that up smoke?


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 Post subject: Re: X-Men 1.30
 Post Posted: Thu Jan 24, 2019 4:07 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 345
nvscore contains score / 10 to avoid arthimetic overflow
nvscore2 constain the true score

that's why the dmd highscore is correct but not the futurpinball highscore (/10)


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 Post subject: Re: X-Men 1.30
 Post Posted: Thu Jan 24, 2019 6:12 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2256
Location: Arkansas, USA
Smoke,

BAM has a fix for scores over 2 billion. Check out this post:

http://www.gopinball.com/forum/viewtopi ... 371#p85371

George


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 Post subject: Re: X-Men 1.30
 Post Posted: Sat Jan 26, 2019 8:31 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2256
Location: Arkansas, USA
Mayo,

You might want to try Rav's new version of BAM. It might possibly fix your problem:

viewtopic.php?f=86&t=3249&start=1860

George


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 Post subject: Re: X-Men 1.30
 Post Posted: Sat Jan 26, 2019 11:17 am 
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Joined: Sat Dec 22, 2018 8:31 am
Posts: 72
Location: Massachusetts
GeorgeH wrote:
Mayo,

You might want to try Rav's new version of BAM. It might possibly fix your problem:

viewtopic.php?f=86&t=3249&start=1860

George


George, on Pg 1 I mentioned that rav sent me a beta BAM.dll that fixed my issue, it's probably the same file he has in his new update. I may update BAM anyways, just so I know I'm getting all the bug fixes


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 Post subject: Re: X-Men 1.30
 Post Posted: Wed Jan 30, 2019 6:42 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 345
working on highscore with bam for xmen+totan..


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 Post subject: Re: X-Men 1.30
 Post Posted: Thu Jan 31, 2019 3:31 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 345
check http://www.pinsimdb.org for new release of totan+xmen


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 Post subject: Re: X-Men 1.30
 Post Posted: Wed Jul 24, 2019 12:36 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 95
If anyone wants it I've unlinked all the sounds associated with the sounds.fpl library for version 1.31 so it doesn't require that and it won't have any conflicts with other tables.

I can upload and share a link if allowed.

Thanks!


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 Post subject: Re: X-Men 1.30
 Post Posted: Wed Jul 24, 2019 1:31 pm 
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Joined: Sun Sep 13, 2015 1:16 pm
Posts: 386
smoke wrote:
check http://www.pinsimdb.org for new release of totan+xmen


Thanks as always smoke. Absolutely love what you have done for the FP community!


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