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 Post subject: Re: Iron Man ULTIMATE 1.06-2
 Post Posted: Mon Jan 21, 2019 12:55 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2256
Location: Arkansas, USA
Don't copy and paste anything. I have columns numbered 1 through 12 which have all green text. You replace the values of the numbers in the blue text with ones that I list in the numbered columns. Use higher values than the ones being used (in blue) for more bounce and lower values for less bounce.

George


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 Post subject: Re: Iron Man ULTIMATE 1.06-2
 Post Posted: Mon Jan 21, 2019 1:03 pm 
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Joined: Tue Jul 03, 2012 12:50 pm
Posts: 317
Location: Germany
Thanks George! It worked! :-)


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 Post subject: Re: Iron Man ULTIMATE 1.06-2
 Post Posted: Tue Jan 29, 2019 11:02 am 
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Joined: Sat Dec 22, 2018 8:31 am
Posts: 72
Location: Massachusetts
I'm surprised nobody else has mentioned this, but every single time the ball goes to war machine, when it spits out it goes right down the drain. The nudge seems to be relatively weak on this table as well, which is fine. I'd rather have weak nudge and fix the exit path of war machine then fake it out with a stronger nudge. Would this be as simple as editing the guide at war machine?


EDIT: I fixed this by changing the rotation of KickWM from 164 to 170. Now when the ball exits the War Machine kicker it drops toward the tip of the left flipper rather than dropping right down the drain. If this effects anyone else, the icon for KickerWM is a little triangle with a line down the center that lives right below the War Machine model. The easiest way to see it and select it is to deselect all layers except for layer 1, then select the triangle, then on the right side under position, change rotation from 164 (default) to 170, or test out different values to see what you like.


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 Post subject: Re: Iron Man ULTIMATE 1.06-2
 Post Posted: Tue Jan 29, 2019 12:47 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2256
Location: Arkansas, USA
That is a good fix. I'll see f I can remember to add it on the next rev.

You are getting to be quite proficient at this. You would make a good tester on my next table mod. Interested?

George


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