MayoTheGreat wrote:
Is it possible to add the dynamic flipper code to the xml file I use?
No. The flipper code must be in the script. It might be possible to create a *.vbs external file that has the code but you would still have to add a link to it in the script for it to work. I could look at that further if you like.
MayoTheGreat wrote:
Or should I copy and paste the XML file into the script and then add your dynamic flipper code?
This is possible but you have to save the xml to the script as a comment. You can add a single quote to the beginning of each line of the xml and then paste it into the script but it is easier if you follow these directions:
Rav added a simple way to copy the XML to the clipboard. While you are on the physics tweaks menu, you hold down the Shift and Ctrl keys at the same time and type the letter "C" to copy the XML as a comment. Then you can exit the table and then paste it into the script. I usually don't do this until I am finished making changes to the XML because changes aren't saved into the script XML. I have noticed that the guys seem to like not having to deal with an external XML file. If you decide to try this, be aware the XML won't become active unless you have saved changes.
There is another way of adding an XML file to the script. You hold down the Ctrl key while typing the letter "C". None of us are using this method yet because Rav hasn't set it up so BAM recognizes all the parameters. Some parameters are used and some are not.
MayoTheGreat wrote:
Is the dynamic flipper code dependent on the physics or are they independent?
The dynamic flipper code is independent from the XML. You can save one to a table and not the other if you wish. When an XML is present, it does seem to interact somewhat with the bounce control code but you won't get an error if you save one to a table and not the other.
You can even add the flipper omega code to a table and not the bounce control code. I have not tried the opposite but it will probably work.
George