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 Post subject: model on top of back box
 Post Posted: Wed Jul 25, 2018 12:02 am 
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Joined: Thu Jan 26, 2017 6:48 pm
Posts: 54
Location: Australia
I have a 3d model I wish to place on top of the back box, but I cant work out how to do it? It imports into the game fine, I just cant work out how to place it! If I place it on a surface on the playfield anything above the backbox is cut off and not visible. the game wont let me place an object on the backglass. Does anyone know how to do it?


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 Post subject: Re: model on top of back box
 Post Posted: Wed Jul 25, 2018 9:05 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2222
Location: Ontario, Canada
Three ways that I can think of:

1.Use "miniplayfield" tool and grab your object in a miniplayfield box and simply move it where you wish. And then copy and paste code to script..See my BAM tutorial . There is a video on this...
viewtopic.php?nomobile=1&f=55&t=6587&p=85768#p85768

2.If you make sure your model is a "toy" then you can use the FP "moveto" sccripting to move where you want.

FPMEditor.exe is tool to simply reassign models as toy instead of "ornament"

3. You might also check the Indiana Jones Pinball Adventure table...a version that has the Hat and whip on top and see how it was done....I think in this case the object was simply placed from table editor...


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 Post subject: Re: model on top of back box
 Post Posted: Wed Jul 25, 2018 1:36 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1785
Location: Arkansas, USA
I am sure Gimli's way will work but you might want to look at the "Jurassic Park" table. If you click around the objects at the top of the playfield, you will find an object (ornament) named "topper". You can see that it has been set to a surface named "0toper" which is located on the table just to the left of the topper model. This surface it what sets the height of the topper.

Many tables have lots of small surfaces across the top of the table that are set to different heights. That is how the height of many objects is adjusted on the table. It took me a while to figure it out but an object can be set to any surface and the object doesn't actually need to be located anywhere near the surface.

George


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 Post subject: Re: model on top of back box
 Post Posted: Wed Jul 25, 2018 7:25 pm 
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Joined: Thu Jan 26, 2017 6:48 pm
Posts: 54
Location: Australia
thanks, the method George suggests works fine, now I just have to clean up the model


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 Post subject: Re: model on top of back box
 Post Posted: Wed Jul 25, 2018 9:48 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1785
Location: Arkansas, USA
Glad I could help.

George


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