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 Post subject: The Walking Dead ProX
 Post Posted: Wed Jan 17, 2018 6:27 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
Aduke and I have been working on RL's table "The Walking Dead ProX". I created some custom physics and fixed a couple of stuck ball problems. I noticed some bumper caps were sticking up through the right ramp so I found some shorter ones.

http://www.pinsimdb.org/pinball/table-2 ... _dead_prox

The animation of the Well Walker in the center of the table looks a little rough to me but works OK. It would be great if someone could improve it. Apparently the DMD needs some work also. I think version 1.04 plays reasonably well.

George


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 Post subject: Re: The Walking Dead ProX
 Post Posted: Sat Jan 27, 2018 2:55 pm 
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Joined: Sun Jan 23, 2011 4:47 am
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Well, version 1.06 will arrive soon. At the moment, all basics modes are playable with this version, only 1 stuck ball missing tried to correct it without success.

I'm not sure to complete everything in the game code due to a very complex code from Lyman Sheet. The guy is a player and makes things crazy sometimes. I will try doing the maximum anyway. Of course, any other here ready to help me to edit the script are welcome :)

Aduke

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 Post subject: Re: The Walking Dead ProX
 Post Posted: Sat Jan 27, 2018 11:56 pm 
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Location: Arkansas, USA
Aduke has posted version 1.06. We are waiting for approval by the moderators.

George


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 Post subject: Re: The Walking Dead ProX
 Post Posted: Mon Jan 29, 2018 5:39 pm 
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Done,
Sorry for the delay, I worked too much this week-end - needed to rest.

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 Post subject: Re: The Walking Dead ProX
 Post Posted: Sun Feb 04, 2018 6:43 am 
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Finally posted 1.07, waiting for approval, it will coming soon.

There's no major things coming excepts for magnets. So from now, you MUST use BAM if you want to play it. It won't work without it.

1.07 is a checkpoint, this version is stable.

EDIT : That was fast, here the link then : www.pinsimdb.org/fr/flipper/table-23733 ... _dead_prox

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 Post subject: Re: The Walking Dead ProX
 Post Posted: Sun Feb 04, 2018 4:12 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
For those of you that are holding off downloading this table, I suggest you wait no more. I fixed 4 stuck balls in Version 1.07 and added a game room. I'm not expecting to find anymore stuck balls. I have played this table many times and have not found any obvious bugs. Aduke replaced the kickers with BAM magnets and they seem to work well.

I believe this version of the table is in pretty good shape.

Have fun!

George


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 Post subject: Re: The Walking Dead ProX
 Post Posted: Wed Feb 07, 2018 9:38 pm 
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Joined: Thu Jun 16, 2016 2:20 pm
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Ouch. This table... is not my thing sorry. Can't bring myself to mod it or do graphical stuff on it. It's simply not for me. The cabart I found does not fit with the table theme either, so sorry George but I cant help here.

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 Post subject: Re: The Walking Dead ProX
 Post Posted: Fri Feb 09, 2018 5:22 pm 
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I think it will be hard to find somebody for this. That's not something easy at all, but the main thing is that we have the table at the moment. Still something great.

I've just release the 1.08 by the way, the game is more and more complete, even slowly.

This one is a checkpoint (1.08), There is a big mistake in the previous one, now I'm sure.

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 Post subject: Re: The Walking Dead ProX
 Post Posted: Mon Feb 12, 2018 6:25 am 
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Joined: Thu Jun 16, 2016 2:20 pm
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Just in case, so it doesn't get lost: This is the cabart. As I'm now removing this table and associated files, I uploaded what I had on it - these are psd files:
http://www107.zippyshare.com/v/9jcLqFfz/file.html

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 Post subject: Re: The Walking Dead ProX
 Post Posted: Wed Feb 21, 2018 12:18 pm 
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This look like really really good, I will check how I will use it.

It won't be for the next version (1.10) but probably for another occasion.

The 2 wizard modes "Horde" & "Last man standing" are almost ready

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