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wild
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Post subject: Re: Haunted House Posted: Tue Feb 27, 2018 6:13 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1231
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Daz wrote: I've asked to have the table removed from Pinsimdb. My original thinking was that a beta Haunted House in Future Pinball was better than no version at all but I may have been wrong. I will continue to work on it and upload a complete HH table when it is finished. Thanks George for taking the time to upload the files for me. you made a right decision, daz, good job, and luck, pinbot or pinbotic, (I do not remember well).....it will be happy, at least I think   is PinBalt... that's who he was 
Last edited by wild on Wed Feb 28, 2018 7:34 pm, edited 1 time in total.
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franzleo
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Post subject: Re: Haunted House Posted: Tue Feb 27, 2018 6:17 pm |
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Joined: Sun May 08, 2011 4:57 pm Posts: 1071 Location: Turin-ITALY
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...... It had to be put in "Resources" and maybe someone would have finished it. Gianfranco
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gibsmedat
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Post subject: Re: Haunted House Posted: Mon Mar 05, 2018 11:41 pm |
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Joined: Thu Jun 16, 2016 2:20 pm Posts: 132 Location: a cave
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Sigh... so, seeing that I can't escape custom physics forever, I might as well make the best of it: tweaking this table right now, and it isn't so bad after all - I still try to preserve tables where 1.0 physics are available, but this one isn't it (as it says it requires custom physics and rightfully so, ball has to travel between playfields which isn't going to happen with 1.0 phys). The redraws are top notch btw, I'm digging all of it.
_________________ life takes a lot of balls
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GeorgeH
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Post subject: Re: Haunted House Posted: Tue Mar 06, 2018 12:36 am |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
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Gibs,
You might check out the translite. It has a texture added to it but there is also an overlay that has a similar but different texture. I'm not sure what the purpose of it is.
George
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Daz
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Post subject: Re: Haunted House Posted: Wed Mar 07, 2018 3:11 am |
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Joined: Sun Aug 14, 2011 5:10 pm Posts: 334 Location: Australia
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Been steadily working on this and making huge progress. Will release a low res version as well as the high res version when the time comes. I can see the light at the end of the tunnel and I'm enjoying working on this table again!
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Gimli
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Post subject: Re: Haunted House Posted: Wed Mar 07, 2018 9:33 am |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2853 Location: Ontario, Canada
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That's great Daz, You done really nice work!
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GeorgeH
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Post subject: Re: Haunted House Posted: Wed Mar 07, 2018 12:09 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
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I like it a lot. It is the nicest new table I have seen in quite a while.
George
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starac
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Post subject: Re: Haunted House Posted: Sat Mar 10, 2018 6:22 pm |
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Joined: Wed May 13, 2015 5:49 pm Posts: 197
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gibsmedat
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Post subject: Re: Haunted House Posted: Sat Mar 10, 2018 10:39 pm |
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Joined: Thu Jun 16, 2016 2:20 pm Posts: 132 Location: a cave
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You mean Backglassdark.jpg BackglassOverlay1dark.tga ? The overlay/tga & the jpg are likely both used, but they don't differ(?)- except for the alpha channel. One would assume that the tga alone was enough. So I don't know what the jpg is for, it is the same image and should be (theoretically) redundant? PS: I tweaked the apron a bit  PPS: I was thinking of adding a little 'simple tune' to the attract mode (when the light switches between lower, center and upper playfield, while you just watch the table). I encoded some files for that purpose, now I just have to find the spot in the script where to play it. http://www67.zippyshare.com/v/QWyWQ1tq/file.html
_________________ life takes a lot of balls
Last edited by gibsmedat on Sun Mar 11, 2018 8:23 am, edited 2 times in total.
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GeorgeH
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Post subject: Re: Haunted House Posted: Sun Mar 11, 2018 12:01 am |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
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gibsmedat wrote: You mean
Backglassdark.jpg BackglassOverlay1dark.tga
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The overlay/tga & the jpg are likely both used, but they don't differ(?)- except for the alpha channel. One would assume that the tga alone was enough. So I don't know what the jpg is for, it is the same image and should be (theoretically) redundant? I don't know. Maybe Daz can enlighten us. George
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