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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Fri Jul 19, 2019 12:11 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2808
Location: Ontario, Canada
Ah , I think I know what I did....Ill try to fix it soon....I keep adding 180 degrees and eventually you get a bazillion degrees of rotation within the same time frame...bad Gimli


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Fri Jul 19, 2019 12:44 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2808
Location: Ontario, Canada
Ooops...ya
try this
https://www.dropbox.com/s/w4pzek07ta0ft ... j.fpt?dl=0

I set it so the Saucers will start when you press start game key and they will stop at end of game.

Btw if you want to change the default speed of rotation you can do the following:

In the following code change the last number of each entry which is currently set a 2 seconds to a different number and at the same time change the "spinsaucer" timer in both places below from 2000 microseconds (which is the same as 2 seconds to match your change) BAM code uses "2" and Fp timers use "2000" to represent same number.

I have the saucers set to spin in 90 degree increments...

Code:
Sub SaucersON()
SpinSaucer.Set true, 2000
Call MiniPlayField_0.MoveTo(  477.9,    68.7,   100.9,   -23.6,     -11,       0,       1,       2)

'                              DstX     DstY     DstZ     RotX     RotY     RotZ    Scale     Time
Call MiniPlayField_1.MoveTo(    397,   173.9,    79.1, -20.797,      -4,       0,       1,       2)

'                              DstX     DstY     DstZ     RotX     RotY     RotZ    Scale     Time
Call MiniPlayField_2.MoveTo(  473.5,   518.3,    97.7,   -25.8,     -15,       0,       1,       2)

'                              DstX     DstY     DstZ     RotX     RotY     RotZ    Scale     Time
Call MiniPlayField_3.MoveTo(   57.5,   303.9,    93.3,   -35.8,  13.999,       0,       1,       2)
'                              DstX     DstY     DstZ     RotX     RotY     RotZ    Scale     Time
Call MiniPlayField_4.MoveTo(   46.5,    45.2,   103.7,   -30.8,       0,       0,       1,       2)


'                              DstX     DstY     DstZ     RotX     RotY     RotZ    Scale     Time
Call MiniPlayField_5.MoveTo(  196.2,    49.6,   119.1,   -16.4,   -15.4,       0,       1,       2)

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
End Sub


Dim RotationValue

Sub SpinSaucer_Expired()
SpinSaucer.Set False
SpinSaucer.Set true, 2000  'Spins 90 degrees every 2 seconds
RotationValue = RotationValue + 90
If RotationValue > 360 then RotationValue = 90
MiniPlayField_0.Rotation.Z = RotationValue
MiniPlayField_1.Rotation.Z = RotationValue
MiniPlayField_2.Rotation.Z = RotationValue
MiniPlayField_3.Rotation.Z = RotationValue
MiniPlayField_4.Rotation.Z = RotationValue
MiniPlayField_5.Rotation.Z = RotationValue

End Sub



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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Fri Jul 19, 2019 1:37 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 145
Awesome!!

Thank you so much Gimli!!

I really want to learn this so I can better help and contribute.

MAybe all of us can try to make Revenge from Mars happen!

I'll try that new one tonight and report back!


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Fri Jul 19, 2019 4:37 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2808
Location: Ontario, Canada
No problemo !
It's groovy , I think you'll dig it :)

I feebly try to explain the process here:
viewtopic.php?nomobile=1&f=55&t=6587&p=85768#p85768


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Fri Jul 19, 2019 11:30 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2472
Location: Arkansas, USA
djlunchbox wrote:
...MAybe all of us can try to make Revenge from Mars happen! !


If yolu like Pinball 2000, you should try Steve Paradis' Robots Invasion:

http://www.pinsimdb.org/pinball/table-6 ... sion_ultra

At least it could be used as a model for Revenge from Mars.

George


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Sun Jul 21, 2019 11:48 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 145
I'mma check that one tonight.

I'm having hella fun with AFM right now.


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Mon Jul 22, 2019 12:13 am 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 145
Cirqus Voltaire could use a refresher :P


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Mon Jul 22, 2019 4:41 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2472
Location: Arkansas, USA
djlunchbox wrote:
Cirqus Voltaire could use a refresher :P


I agree but it is beyond my skill set unfortunately.


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Mon Jul 22, 2019 9:09 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2808
Location: Ontario, Canada
djlunchbox wrote:
I'mma check that one tonight.

I'm having hella fun with AFM right now.


Are the Spinning Saucers working for you ?


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Mon Jul 22, 2019 1:23 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 145
Yes Gimli they are working perfect!

I love how they adjust and tilt before the game starts.

Table just got so much better with this small upgrade.


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