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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Thu Jul 04, 2019 12:39 am 
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djlunchbox wrote:
1.04 release tomorrow!!

https://youtu.be/LsNHZO2v5Oo


Yah, he jumped two revisions before releasing to 1.04.


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Thu Jul 04, 2019 1:42 am 
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....and I just finished adding the complete "Kill Jaws" (end of the game) to the pup-pack! Works very well! KABOOM! Now I gotta do all the Text and Topper videos...and finalize the DOF and MX... and then add whatever new features 1.04 will have as well!


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Thu Jul 04, 2019 9:43 pm 
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I've been testing the new 1.04 update which is fantastic! Great improvements! Sadly, I think I found a game breaking bug! it's the Orca Super Jackpot.

If you get all jackpots via the Orca Ramp, then the light insert for JawsLockKicker will start to flash, meaning you shoot there for the Super Jackpot.

I see he fixed the correct jackpot light insert flashing now for when you can get the Orca SJP, but when I hit the JawsLockKicker, it never ever triggers the Super Jackpot...it just spits the ball out of the the JawsLockKicker immediately and no matter how many times I hit the JawsLockKicker it does the same thing.

So sadly, this means I can never complete the OrcaMB, and therefor can never get to the Kill Jaws mode (whereas on 1.02, it worked fine, it was just the wrong insert flashing).

Anyone else get this?


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Thu Jul 04, 2019 10:05 pm 
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Ok...so I found the bug! Here's what you it has for the JawsLockKicker_hit

' the Orca Multiball SUPER JACKPOT shot when lit....
If (OrcaMB = TRUE) and (LightJackpotR.State = BulbBlink) Then
LightJackpotR.State = BulbOff
LightJackpotRamp.State = BulbBlink: BulbOrcaJP.State = BulbOn
' move the lane diverter back to it's default position...
' actually, it's best to leave it open, a multiball sticking hazard...
'DivertWall.Collidable = TRUE: DivertWall2.Collidable = FALSE
OrcaSuperJackpot()
Exit Sub
End If

That's actually looking for the Right Orbit JP light to be flashing, when it should be like this:

' the Orca Multiball SUPER JACKPOT shot when lit....
If (OrcaMB = TRUE) and (LightJackpotRamp.State = BulbBlink) Then
LightJackpotRamp.State = BulbOff
LightJackpotR.State = BulbBlink: BulbOrcaJP.State = BulbOn
' move the lane diverter back to it's default position...
' actually, it's best to leave it open, a multiball sticking hazard...
'DivertWall.Collidable = TRUE: DivertWall2.Collidable = FALSE
OrcaSuperJackpot()
Exit Sub
End If

I tried it out, and that fixes it!

I think he got mixed up when fixing the old bug from 1.02, and the wrong insert was flashing (but the SJP worked corectly).


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Fri Jul 05, 2019 12:32 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2321
Location: Arkansas, USA
Guys,

If you want Slam's latest Jaws and Star Trek tables, you best get them now. Slam sometimes removes postings without any notice.

George


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Wed Jul 10, 2019 2:01 am 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 108
Love the new 1.05.


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Wed Jul 10, 2019 6:05 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 108
Looks like 1.06 is coming soon.

"Jaws ULTIMATE Pro 1.06 is also about to drop:
- fixed Killer Shark modifiers not resetting for each new game
- fixed some Killer Shark prizes not carrying over into new game
- fixed crowd panic fx continuing to play after ball exits bumper area
- extended auto launcher timer when new ball in plunger lane (to 5 seconds)
- added missing DMD information for the 2 'saved by the bell' targets
- added kill time information to DMD when normal score is displayed
- improved rules for qualifying lock at barrel scoop: 2 loops after 1st multiball
- rule change: left outlane save target is not activated if kickback is lit
- improved quote playlist for barrel scoop when not lit
- new feature: inlanes now advance Bonus X (slingshot hits will power them up)
- added missing post to lower left lane guide
- Improved Jackpot light inserts
- adjusted spacing of 3 center targets to minimize 'double hits'"

So glad he's back in the frey. This man needs to get hired!


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Sun Jul 14, 2019 5:29 pm 
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Posts: 422
After a long time... I'm finally back at doing a FP table DOFLinx update! This time for SLAMT1LT's Ultimate Pro edition of Rom's Jaws table for Future Pinball.

The regular DOF cabinet toys, buttons, flashers, shaker, gear, fan, beacon, strobe, MX Leds, etc are all in there!

I also have a brand-new PuP-Pack for the table that includes SSF (surround sound feedback).

This table is VERY different than any previous Jaws tables out there.

Many more modes (Panic Alarm, Shark Cage, Pond, KILLER SHARK, Barrel MB, Orca MB, Jaws MB, Kill Jaws, etc)... Civilians (balls) can get Eaten during different modes and affect bonuses that can be used in your next game...a new (Walking Dead LE style) Harpoon Launcher, and more!

Over 200 videos (timed to match the in-game voice overs, etc), Topper videos that give animated instructions for gameplay during each mode, and 80+ PuP SSF 3D positional sounds.

This is for version 1.02 of the table. I'm waiting for 1.06 of the table to drop (which looks better and has more stuff), and then I'll add this to that table and add the new content from that table update to this pup-pack.

For those wondering... this table requires the newest BAM, and uses the newer Dynamic physics (so it plays much better than normal FP), better lighting, shadow maps, and more. You will need to use a program (like cmdow) to "hide" your FP backglass in a cabinet setup (because this pup-pack uses multiple layers)...but I'll show you how (it's easy).

Good news...it can work for desktop users too! (of course you need DOFLinx, Pinup Player and all it's required software installed and setup first) You simply need to force FP to a Borderless Windowed mode (I'll show you how, again easy) to allow the pup-pack to play on top of the FP window.

I've updated the table in a way so that you don't require DOFLinx installed if you just want to play the normal table without DOFLinx feedback / Pinup Player videos. You just need to change a few lines in the table script if you want to use DOFLinx or PuP Videos.

Here are some preview pics of the Pup-pack!

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For more info on SLAMT1LT's current and upcoming releases, goto his website here:

https://speak1970.wixsite.com/slamspinballemporium


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Sun Jul 14, 2019 11:36 pm 
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...and here it is... my new (Future Pinball) Jaws Ultimate Pro PuP-pack working great in Desktop view (with FP running in Forced Borderless Windowed mode using the "Windowed Borderless Gaming" program). This is on my 4K TV...but can be setup for any screen resolution. If you have a second screen however...you can also have the pup-pack display on that while playing in desktop view as well. This is something I can't even get to work with VPX in desktop Borderless Windowed view.

This is surprising because, this PuP-Pack uses multiple layers of videos, for it to work. The underlay video layers need to be set to "ForceBack" which pushes it behind the program under it (on a second screen this is not a problem). With FP however you only need to click into the FP desktop view once, and then shortly after all video layers for PuP will reappear, and FP controls will still work (even though it's most likely not in focus).

Image


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 Post subject: Re: Jaws ULTIMATE Pro 1.02
 Post Posted: Mon Jul 15, 2019 2:49 am 
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Posts: 422
...and here's a bunch of quick video demos (of the table and pup-pack) showing the main modes in the game, including the end mode!



Harpoon, Killer Shark and Game Over

https://youtu.be/27ayo_XCtlo

Panic Alarm (quick demo)

https://youtu.be/20h-VGQ_u2U

Shark Cage

https://youtu.be/LIpWtlPXehc

Pond, Civilians Eaten and Random Clips

https://youtu.be/JQK5yxnjDa8

Orca MultiBall

https://youtu.be/FKCSieymf0w

Barrel Multiball

https://youtu.be/zlal9be5ZLk

Jaws Multiball

https://youtu.be/KqGR1kZmb_Y

KILL JAWS! (currently 1.02 ending. This will change with 1.06 and higher)

https://youtu.be/4k1tbfnQCzs


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