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Turk182
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Post subject: New BAM Crash Posted: Sun Jun 03, 2018 12:57 pm |
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Joined: Wed Sep 21, 2016 12:24 pm Posts: 139
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Hi,
I have the las beta BAM DLL and work fine with my fp2.5 version.
But i'm trying to have it working with my old FP (before formatting) because the plugin doesn't work and have this crash :
Error code C0000005: ACCESS VIOLATION
Address: 01E67D87 -> Newton.dll:00027D87 Flags: 00000000
Fault Occured At $ADDRESS:01E67D87 ->Newton.dll:00027D87 with
Address: 00007CB4 -> UNKNOWN:00007CB4 *** 0 called from $ADDRESS:00007CB4 with E2 E0 E9 E3 E1 EA EA EA EA EA E9 ED EB EA EF EA E8 F0 E6 E4
Address: C7C0C1E4 -> UNKNOWN:C7C0C1E4 *** 1 called from $ADDRESS:C7C0C1E4
Someone can help please ?
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GeorgeH
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Post subject: Re: New BAM Crash Posted: Sun Jun 03, 2018 2:42 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2524 Location: Arkansas, USA
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Are you using PinballX or other front end?
George
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Turk182
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Post subject: Re: New BAM Crash Posted: Sun Jun 03, 2018 3:39 pm |
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Joined: Wed Sep 21, 2016 12:24 pm Posts: 139
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GeorgeH wrote: Are you using PinballX or other front end?
George Yes but I made test using only BAM without using PinballX
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ravarcade
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Post subject: Re: New BAM Crash Posted: Sun Jun 03, 2018 3:57 pm |
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Joined: Mon Mar 25, 2013 4:02 pm Posts: 1001
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@Turk182: Is it only on specific table? If so, link to pinsimdb may help. We need more info to reproduce error. Based on this crash log: It crashes deep inside newton lib in NewtonTreeCollisionEndBuild. This subroutine can be executed during table loading, when physic sim objects are created. I looks like corrupted physic model. Strange thing is, that this function was called not from FP.exe or BAM.dll, but by something "unknown". This should not happend. Try last BAM.dll (v217): https://www.ravarcade.pl/beta/BAM.dll
_________________ http://www.ravarcade.plBetter Arcade Mode current BAM version: v1.4-267, released: Nov 9, 2019
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GeorgeH
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Post subject: Re: New BAM Crash Posted: Sun Jun 03, 2018 4:30 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2524 Location: Arkansas, USA
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Turk,
You may need to replace all your BAM files except the "balls", "XML" and "cfg" folders. At least I had to after I had a crash with this latest Beta.
George
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Turk182
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Post subject: Re: New BAM Crash Posted: Mon Jun 04, 2018 12:58 pm |
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Joined: Wed Sep 21, 2016 12:24 pm Posts: 139
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Ok, I did it again, the new install you suggest and nothing .. I cannot have the Plugin.
I don't know, maybe it is Videocards drivers or Windows 7 Pro 64Bits..
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GeorgeH
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Post subject: Re: New BAM Crash Posted: Mon Jun 04, 2018 11:33 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2524 Location: Arkansas, USA
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Sorry, I don't know what it is. Maybe Rav can help you.
George
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ravarcade
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Post subject: Re: New BAM Crash Posted: Tue Jun 05, 2018 3:29 pm |
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Joined: Mon Mar 25, 2013 4:02 pm Posts: 1001
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@Turk182: Try last version (v218): https://www.ravarcade.pl/beta/BAM.dllReality menu crash is fixed. Also, if you still have problems with plugins, send me whole BAM_crash.log, config files from BAM dir (all .dat, .cfg)
_________________ http://www.ravarcade.plBetter Arcade Mode current BAM version: v1.4-267, released: Nov 9, 2019
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Turk182
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Post subject: Re: New BAM Crash Posted: Wed Jun 06, 2018 12:06 pm |
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Joined: Wed Sep 21, 2016 12:24 pm Posts: 139
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ravarcade wrote: @Turk182: Try last version (v218): https://www.ravarcade.pl/beta/BAM.dllReality menu crash is fixed. Also, if you still have problems with plugins, send me whole BAM_crash.log, config files from BAM dir (all .dat, .cfg) Not working for Plugins issue. I sent you a PM. Regards Stephane
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Turk182
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Post subject: Re: New BAM Crash Posted: Tue Jul 31, 2018 1:06 pm |
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Joined: Wed Sep 21, 2016 12:24 pm Posts: 139
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After a long investigation I don't see the light  BAM still crashing with Futurepinball 2.5 at the processing object in Playfield And with the normal FP it work but still no have any plugin ... I really don't know what happen, the only different with last config is Windows seven now in 64bits with Nvidia 64 bits Drivers instead of 32 bits. If someone has an idea I will appreciate it. Stephane
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