Quote:
. told me he just copied it out of BAM and pasted it into the script. ...So I don't think even he understands it very well. I think the way it works is he makes adjustments in BAM when he is looking at the table. When he makes it look right, he copies the settings and pastes it into the script. ...So it is impossible to understand what the 0's and 1's mean.
I agree with what you are saying as a principle of using Bam...
You play with the settings, then see immediately the results and then save them or in some cases copy and paste them
That's all you need to know to start...
Code:
' DstX DstY DstZ RotX RotY RotZ Scale Time
Call MiniPlayField_1.MoveTo( 230, 0, 568, -90, 0, 0, 0.56, 0)
I still do not understand everything completely, but I do understand th numbers above.
As you can see in code above, when you paste the moveto code from bam it actually also shows you what the parameters mean...
Distx, y and z are the measures of movement of your object in those directions from its initial position
Rotx,y and z refers to rotation of your object in the x, y or z axes
Scale is the size of the object
Time refers how long it takes to animate the object from its previous settings to your current settings (it animates movment of the object)
So let's say instead, that I change it to
Code:
Call MiniPlayField_1.MoveTo( 100, 0, 0, 0, 0, 0, .56, 0)
Everything is 0's except scale is the same. and X is now 100
This means the only thing that will be changed is the x position((object is moved 100 unitis to the right)) a zero means no change...in everything but scale and time
These numbers refer to change from
Starting position (except time I believe is time from previous position to currrent)
A zero in the scale position will make the object vanish
A zero in the time position will make the object move to that location instantaneously
if the time number is changed from 0 to whatever...then bam will animate the movement
and the obect with glide to the that location in the time that is specified.
You do not need to actually understand all this as George says...
in the BAM menu you move the object and you immediately see the results of even the animation to the next position.
you press control C and then go to script and press control V and that's it...