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 Post subject: Re: Krull Evolution
 Post Posted: Wed Aug 16, 2017 9:07 pm 
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Posts: 272
I like the skill shot! Similar to IRL tables that have an animation on DMD screen that stops when you fire. I think Medieval Madness does this. Maybe for your table you could update the DMD at the same rate a the drop target changes? Or at least when you hit the target the DMD would highlight what target you got?

I think the fire/lava like animation looks good as well!

-mark


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 Post subject: Re: Krull Evolution
 Post Posted: Thu Aug 17, 2017 4:09 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1072
Location: Sicily-Italy
Gimli wrote:
very cool, does it switch that fast...it will be hard to hit your chosen target if it does?
or is it more of a Random Shot?


You are not mistaken Bob...in fact,I have reduced the speed of the execution, so easier to hit the right ones....and this skillshot is not random, but a real sniper shot :shock: At least that I want to do :D


MadMrMax wrote:
I like the skill shot! Similar to IRL tables that have an animation on DMD screen that stops when you fire. I think Medieval Madness does this. Maybe for your table you could update the DMD at the same rate a the drop target changes? Or at least when you hit the target the DMD would highlight what target you got?

I think the fire/lava like animation looks good as well!

-mark


Thanks Mark,I'm glad you like it.....OK I do not know the table IRL.....but I can the GFX on DMD....as I did for HC.. best I can.

I put a video soon, so you can give me an opinion.....also Bob...

Thanks to all you
Paolo


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 Post subject: Re: Krull Evolution
 Post Posted: Fri Aug 18, 2017 7:03 pm 
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Location: Sicily-Italy
Here's my way,of made the skill shot.....I spend many hours, and I squeezed my brain to make it,(script) and in order to achieve this result....I hope to Mark likes it... :D look please..and tell me what you think....



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 Post subject: Re: Krull Evolution
 Post Posted: Fri Aug 18, 2017 11:12 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1765
Location: Arkansas, USA
It looks cool but I'm not sure I could do it or not.

George.


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 Post subject: Re: Krull Evolution
 Post Posted: Sun Aug 20, 2017 11:41 am 
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Location: Sicily-Italy
GeorgeH wrote:
but I'm not sure I could do it or not.
George.



What George?What could you do or not?


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 Post subject: Re: Krull Evolution
 Post Posted: Sun Aug 20, 2017 4:43 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
I'm not sure I could make the skill shot or not. It looks like the doors are only open for a very short time.

George


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 Post subject: Re: Krull Evolution
 Post Posted: Fri Aug 25, 2017 2:24 am 
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Joined: Thu Jul 01, 2010 3:02 pm
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Looks really good! Do you have a variable launch or is it a single button ball launch to the skill shot? If it is a single button ball launch then make sure and add a bit of a delay from that the DMD shows to the time that the target actually changes. This will ensure that what I see on the DMD when I press the ball launch button is the actual target that gets hit.

Great progress!
-mark


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 Post subject: Re: Krull Evolution
 Post Posted: Sat Aug 26, 2017 8:07 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
Beautiful work , Paolo.

Greetings

Gianfranco


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 Post subject: Re: Krull Evolution
 Post Posted: Sun Oct 22, 2017 4:39 pm 
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Location: Sicily-Italy
Thanks,Franzleo....soon I want to finish this too.


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 Post subject: Re: Krull Evolution
 Post Posted: Thu Oct 26, 2017 11:50 am 
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Joined: Sat Jan 29, 2011 4:54 pm
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Location: Sicily-Italy
before leaving this, it would be very useful if someone would want to shoot a few strikes if they see mistakes....

thanks to all you.


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