I like the skill shot! Similar to IRL tables that have an animation on DMD screen that stops when you fire. I think Medieval Madness does this. Maybe for your table you could update the DMD at the same rate a the drop target changes? Or at least when you hit the target the DMD would highlight what target you got?
I think the fire/lava like animation looks good as well!
-mark
wild
Post subject: Re: Krull Evolution
Posted: Thu Aug 17, 2017 4:09 pm
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
Gimli wrote:
very cool, does it switch that fast...it will be hard to hit your chosen target if it does? or is it more of a Random Shot?
You are not mistaken Bob...in fact,I have reduced the speed of the execution, so easier to hit the right ones....and this skillshot is not random, but a real sniper shot At least that I want to do
MadMrMax wrote:
I like the skill shot! Similar to IRL tables that have an animation on DMD screen that stops when you fire. I think Medieval Madness does this. Maybe for your table you could update the DMD at the same rate a the drop target changes? Or at least when you hit the target the DMD would highlight what target you got?
I think the fire/lava like animation looks good as well!
-mark
Thanks Mark,I'm glad you like it.....OK I do not know the table IRL.....but I can the GFX on DMD....as I did for HC.. best I can.
I put a video soon, so you can give me an opinion.....also Bob...
Thanks to all you Paolo
wild
Post subject: Re: Krull Evolution
Posted: Fri Aug 18, 2017 7:03 pm
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
Here's my way,of made the skill shot.....I spend many hours, and I squeezed my brain to make it,(script) and in order to achieve this result....I hope to Mark likes it... look please..and tell me what you think....
GeorgeH
Post subject: Re: Krull Evolution
Posted: Fri Aug 18, 2017 11:12 pm
Joined: Thu Aug 16, 2012 11:12 pm Posts: 1938 Location: Arkansas, USA
It looks cool but I'm not sure I could do it or not.
George.
wild
Post subject: Re: Krull Evolution
Posted: Sun Aug 20, 2017 11:41 am
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
GeorgeH wrote:
but I'm not sure I could do it or not. George.
What George?What could you do or not?
GeorgeH
Post subject: Re: Krull Evolution
Posted: Sun Aug 20, 2017 4:43 pm
Joined: Thu Aug 16, 2012 11:12 pm Posts: 1938 Location: Arkansas, USA
I'm not sure I could make the skill shot or not. It looks like the doors are only open for a very short time.
George
MadMrMax
Post subject: Re: Krull Evolution
Posted: Fri Aug 25, 2017 2:24 am
Joined: Thu Jul 01, 2010 3:02 pm Posts: 275
Looks really good! Do you have a variable launch or is it a single button ball launch to the skill shot? If it is a single button ball launch then make sure and add a bit of a delay from that the DMD shows to the time that the target actually changes. This will ensure that what I see on the DMD when I press the ball launch button is the actual target that gets hit.
Great progress! -mark
franzleo
Post subject: Re: Krull Evolution
Posted: Sat Aug 26, 2017 8:07 pm
Joined: Sun May 08, 2011 4:57 pm Posts: 1071 Location: Turin-ITALY
Beautiful work , Paolo.
Greetings
Gianfranco
wild
Post subject: Re: Krull Evolution
Posted: Sun Oct 22, 2017 4:39 pm
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
Thanks,Franzleo....soon I want to finish this too.
wild
Post subject: Re: Krull Evolution
Posted: Thu Oct 26, 2017 11:50 am
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
before leaving this, it would be very useful if someone would want to shoot a few strikes if they see mistakes....
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