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 Post subject: Re: JUNK YARD
 Post Posted: Sun Jan 08, 2017 6:55 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2855
Location: Ontario, Canada
Thanks !
Credit as always goes to Ravarcade !

This Demonstrates the process. :D


https://youtu.be/wgSBgLs1JVA



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 Post subject: Re: JUNK YARD
 Post Posted: Sun Jan 08, 2017 7:03 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 156
Good process so far. Keep it up sir.


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 Post subject: Re: JUNK YARD
 Post Posted: Sun Jan 08, 2017 7:40 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1231
Bravo,bro... :D you're putting good condition that someone can complete this one day :o


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 Post subject: Re: JUNK YARD
 Post Posted: Sun Jan 08, 2017 8:15 pm 
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Location: Ontario, Canada
wild wrote:
Bravo,bro... :D you're putting good condition that someone can complete this one day :o


I hope so.
Ravarcade says the invisible ball is doable and is contemplating the swing chain effect.

I think we can at least get it to a usable state, maybe improve the physics a little and then someone can complete the table if they want....


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 Post subject: Re: JUNK YARD
 Post Posted: Sun Jan 08, 2017 11:29 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
The Captive Ball seems secure now
I imported the crane model from The Dark Knight and widened to cover full swing of
wrecking ball


https://youtu.be/I6ZxW1r_wkg


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 Post subject: Re: JUNK YARD
 Post Posted: Mon Jan 09, 2017 10:06 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2855
Location: Ontario, Canada
Attaching objects to a ball and then making the ball invisible may have other fantasy pinball ideas
Virtually anything could become a ball ( a bonb with a fuse, insects and animals)
I know kinda stupid but still amusing


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 Post subject: Re: JUNK YARD
 Post Posted: Mon Jan 09, 2017 10:38 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2855
Location: Ontario, Canada
HeHeHe :lol: :lol:

Ravarcade solved both problems:
1.Swinging Chain effect
2.Invisible source ball

I'd explain what he recommended, but it is kinda of technical :shock:
Something about the speed of light multiplied by inverse square root of the hypotenuse of the triangle or something or other...... :D


https://youtu.be/HunsNrUXoII




To Recap the BAM Swinging Ball and Chain Illusion:
1.Use BAM custom ball coding and create a very large ball
2.Create hidden kicker to release ball on playfield
3.Create hidden elevated circular wall to contain large ball but allow normal ball to roll under
4.Place 3d Ball and Chain model off to side of table and with BAM "miniplayfield" mod
assign Ball and Chain to large ball
5.Make Large Ball invisible to create illusion that you are hitting the ball and chain,
which is actually a "non-collidable ornament" that isn't even on the table
:lol:


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 2:55 am 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 350
impressive!
most impressive!


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 7:35 am 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 156
Looks awesome so far. Did you know that there is a mode whch lifts up the wrecking ball a bit. So the game ball cant hit the wrecking ball in that mode. Will check the test file soon, I am upgrading the sound file on cftbl at the moment.


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 11:08 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2855
Location: Ontario, Canada
blindpeser wrote:
Looks awesome so far. Did you know that there is a mode whch lifts up the wrecking ball a bit.


You are a tough task master.
I hope you are not this way with your kids report cards :D

...Well to "Raise the ball" , we would have to...
1. Detach the Ball and chain model from the invisible large ball ( There is a code for that)

2.Figure out a way to either destroy, move or drain the large invisible ball.
I think destroying it may be difficult unless you can temporarily render a kicker in the script. In order to drain , I think I would have to shrink it to normal size, then it will roll
to drain invisibly but would be collidable ( which might cause some phantom things on table :D ) I could shrink as small as allowed and lower the mass of ball to as near zero as possible to minimize that.

3. Animate the crane to raise the ball and chain model. That part is easy
While I am at, I may as well code a crane mode prior to starting the game and when game is finished, where you can move the crane and ball left and right with flippers just for fun and maybe knock over some toys


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