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 Post subject: Simple Background Animated DMD's for FutureDMD Illustrated
 Post Posted: Thu Oct 30, 2014 11:34 pm 
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Simple Background Animated DMD's for FutureDMD Illustrated Tutorial

The following is meant as an alternate tutorial to "Simple Future DMD's Illustrated Tutorial" which is now a riveting New York Times Best Seller :)

In the last tutorial we applied 6 different static text and numeric templates to specific Future Pinball events in existing tables. Now we will apply background animations to these events. You'll find this a bit more cumbersome as it is more ambitious, but still if you accept the challenge, it should take < 10 minutes to accomplish !

I have itemized the 6 events chronologically as follows:

1.Table Start/ Attract Mode -will be associated with [f1] font, background1inuse flag , background1use() routine

2.Insert Coin -will be associated with [f2] font, background2inuse flag , background2use() routine

3.Start Game/Add another player -will be associated with [f3] font, background3inuse flag , background3use() routine

4.Go Player -will be associated with [f4] font, background4inuse flag , background4use() routine

5.Current Player Active score -will be associated with [f5] font, background5inuse flag , background5use() routine

6.Game End /Attract Mode -will be associated with [f6] font, background6inuse flag , background6use() routine


Below is an image depicting the 6 Template Events before and after our proposed extreme background makeover :)


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Last edited by Gimli on Sat Nov 01, 2014 9:15 am, edited 1 time in total.

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:36 pm 
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Location: Ontario, Canada
I am by no means an expert in scripting and I likely have taken the long route…so if actual programmers suggest simplifications that would be great. But for our purposes, it should get the job done

Here's a demo table showing some of the animations: https://www.dropbox.com/s/abz5oqbhs3bmv ... o.fpt?dl=0
(The Demo table shows 4 parallel Themed DMD's each highlighting 6 table events. The demo table is a resource for the DMD Fonts used in this tutorial)

Once again, I would like to acknowledge Chris Leathley author of the amazing Future Pinball, Macro/Gauntletlover for
making FutureDMD possible for 3rd monitor DMD's, Ravarcade for the amazing Bam Mod and all the table creators and artists that make this hobby possible.

We will be essentially importing known working Background DMD Fonts and applying them to our FutureDMD templates . The background DMD fonts that you import for this tutorial, can be ones that you have created or imported from other tables. I will list the fonts that I have used at the end of this tutorial and credit their authors. This tutorial is intended to help individuals modify tables to their own preference at home and especially for use with a 3rd monitor for FutureDMD. It celebrates the immense creative work of authors of existing tables. If you are planning on submitting tables to Pinsimdb that have used imported fonts from other tables, make sure to obtain the author's permission and to credit the author in the script.


The procedure here will be similar to the "Simple FutureDMD tutorial":

A. Simple table prep (create a HudDmd, and 3 timers)
B. Import Fonts (resource file is provided , export from demo table above)
C.Apply the fonts to the script (Copy 'N Paste)
D.Apply DMD font templates to the 6 future pinball events above (Copy ' N Paste)
E. Add Dim's at beginning of script (Copy 'N Paste)
F. Copy a script section to make it all work (Copy 'N Paste)
G.Customize to your hearts content !

When finished, you will have installed an easily customizable working template into your table.
You can then assign animations to none or all of the events and you can use the same animation or six different ones.
The template currently has 22 to choose from, but I hope to add more as there are hundreds of tables to draw from, so
the variety is endless. And of course you can create your own.

The next 3 screens, demonstrate the 3 simple areas in script that you can customize after you have
completed this tutorial. I have placed this up front so you can see where we are going.


Last edited by Gimli on Thu Dec 18, 2014 11:13 am, edited 5 times in total.

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:37 pm 
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Choose "Desired Font" and place in position 1-6. Make note of frame number range listed at bottom


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:38 pm 
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Put the lowest number of chosen font range as starting frame


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:39 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Place number range of chosen background font here


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:40 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
This will be covered again at the end of the tutorial, but I hope you can see how flexible this will be for your own
purposes.

Ok, let's get started already !
Consider trying this on a "new table" first to get the hang of it, and remember to "Save as" when modding an existing table in case it blows up ! :)

A. Simple table prep (create a HudDmd, and 3 timers)
Go to translite in table editor and
Create a Hud DMD and call it "MyNewDMD"


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:41 pm 
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Create 3 Timers:
"AttractAnimation"
"AttractAnimation2"
"BackgroundDMDtimer"


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:42 pm 
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Location: Ontario, Canada
B. Import Fonts
prior to import you need to do one of the following:
1.Create a DMD font (which is not explained here as it is beyond my pay grade :)

2. or Export a DMD font from another table using the font manager in the table editor, noting frame range. (fonts go from 32-200 with numerous events within )

3.or for starters, you can download the sample table above and export the fonts
from there

Place them in an easy to find directory ie c:\future pinball\DmdFonts

once you have your Dmd fonts do the following:

Go to Font Manager


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Last edited by Gimli on Mon Nov 03, 2014 10:09 am, edited 2 times in total.

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:42 pm 
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Location: Ontario, Canada
import them into your table


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:43 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
"Shift-click" to select them all and import them all at once.


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