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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:33 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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In order for "LastPlayer" to be tracked you need to add the following to the script: Copy 'N Paste with other "DIM"s at the very top of the script as in image below Code: Dim LastPlayer
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Last edited by Gimli on Thu Nov 20, 2014 7:17 pm, edited 3 times in total.
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:34 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Copy 'N Paste just above Addscore(Points) as in image below Code: Sub LastPlayerCheck() If (PlayersPlayingGame > 1) Then LastPlayer = CurrentPlayer - 1 End if If CurrentPlayer = 1 Then LastPlayer = PlayersPlayingGame End if If PlayersPlayingGame = 1 Then LastPlayer = 1 End if End Sub ***** and Copy 'N Paste under Sub AddScore(points) Code: LastPlayerCheck()
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Last edited by Gimli on Thu Nov 20, 2014 7:19 pm, edited 2 times in total.
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:35 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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You can "save as" at this point and check out your nifty Current Player DMD or move on to the next template .
B. Statistic DMD
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:36 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Copy 'n Paste: Code: MyNewDMD.Text = "[na][f2][xc][y9]"& FormatNumber(nvHighScore1, 0, -1, 0, -1) & "[f1][x2][y25]CREDITS: "& nvCredits & "[x2][y2]HIGHSCORE: " &nvHighScore1Name & "[x78][y2]GAMES: " & nvTotalGamesPlayed &"[x78][y25]PLAYERS: " & PlayersPlayingGame Destinatons: after any nvcredits + 1 statements as in image below
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Last edited by Gimli on Thu Nov 20, 2014 7:19 pm, edited 2 times in total.
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:36 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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updated go to next page
Last edited by Gimli on Tue Nov 18, 2014 7:24 pm, edited 1 time in total.
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:37 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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(Consider after any nvcredits - 1 statements too, but don't bother if you are using "Welcome Player" as below ) Again you can "save as" at this point and check your Current Player and Statistic DMD or boldly carry on  Multiplayer DMD Most tables have a variation of multiplayer already scripted but you often don't get clear notifications of whose turn it is during game play. C."Welcome Player" Template
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:38 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Copy 'N Paste under any "nvCredits = nvCredits - 1" statements Code: MyNewDMD.FlushAnimation:MyNewDMD.FlushQueue MyNewDMD.UpdateInterval = 10 MyNewDmd.QueueText "[f2][xc][y10]WELCOME PLAYER " & PlayersPlayingGame, deNone, 1000, true MyNewDmd.QueueText "[f2][xc][y9]GO PLAYER " & CurrentPlayer, deNone, 1000, true
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Last edited by Gimli on Thu Mar 26, 2015 12:19 pm, edited 2 times in total.
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:39 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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D."Go Player" Template Simple (I prefer the one below)
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:40 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Copy 'N Paste Code: MyNewDmd.Text = "[f2][xc][y10]GO PLAYER " & CurrentPlayer Which I place under Sub createnewball() Don't bother with this if you like the next template better ! You can save and enjoy your table with Current player Score/Statistics/ and Multiplayer Notifications or carry on !
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Last edited by Gimli on Thu Nov 20, 2014 7:21 pm, edited 2 times in total.
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Gimli
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Post subject: Re: FutureDMD for Dummies Illustrated Tutorial Posted: Fri Sep 05, 2014 12:40 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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E.Go Player + Scoreboard Template (Preferred)
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Last edited by Gimli on Tue Nov 18, 2014 4:02 pm, edited 1 time in total.
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