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 Post subject: Twister
 Post Posted: Mon Apr 15, 2013 8:48 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1886
Location: Argentina
Thanks to:
The testers: jasonsmith01, dead donkey, Mark Pinball and Urielll

Extra thanks to Betta-Tester for the Blender importer and the ramp edit support

Download link for version 1.0:
http://www.sendspace.com/file/g7ghgk


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tw_tabla.jpg


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 Post subject: Re: Twister
 Post Posted: Mon Apr 15, 2013 8:57 pm 
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Joined: Mon Feb 27, 2012 10:41 pm
Posts: 24
oh my god!!!!!!!
thanks a lot Sr. Fransciso!!!!!!!!!!


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 Post subject: Re: Twister
 Post Posted: Mon Apr 15, 2013 9:08 pm 
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Joined: Sat Dec 17, 2011 3:31 am
Posts: 522
Location: Serbia Belgrade
really good table 8-)


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 Post subject: Re: Twister
 Post Posted: Mon Apr 15, 2013 9:13 pm 
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Joined: Tue Aug 14, 2012 11:45 pm
Posts: 966
Congrats Francisco, great table!

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Cab - http://www.hyperspin-fe.com/forum/showt ... dget-Build

PC - 2x Xeon CPU's 3.2ghz, 4g ram, GTX 650 Ti OC 1g, 80g 7200rpm SATA drive, Soundblaster Pro.


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 Post subject: Re: Twister
 Post Posted: Mon Apr 15, 2013 9:14 pm 
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Joined: Sat Feb 04, 2012 10:16 am
Posts: 746
thank-you francisco666 for Twister is the a Beta Version

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 Post subject: Re: Twister
 Post Posted: Mon Apr 15, 2013 10:30 pm 
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Joined: Sun Mar 11, 2012 7:17 pm
Posts: 64
Wow.... the Sega tables are awesome. Hope to see ID4 and X-Files too.

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If you're going through hell, keep going. -Winston Churchill


Last edited by Zonaflow on Wed Apr 17, 2013 9:06 am, edited 1 time in total.

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 Post subject: Re: Twister
 Post Posted: Mon Apr 15, 2013 10:39 pm 
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Joined: Fri Feb 25, 2011 11:20 pm
Posts: 196
What a treat!!
Having issues with outlane of plunger, ball sticks at least 8 out of 10 shots near first curve. I think it is the gate maybe but haven't had a chance to examine close. Just mentioning for in case you do an update to maybe look at that as well. Also, i owuld change fleft flipper angle slightly so you make the ramp more easily.
Cheers,
Maceman


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 Post subject: Re: Twister
 Post Posted: Mon Apr 15, 2013 10:44 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1886
Location: Argentina
maceman wrote:
What a treat!!
Having issues with outlane of plunger, ball sticks at least 8 out of 10 shots near first curve. I think it is the gate maybe but haven't had a chance to examine close. Just mentioning for in case you do an update to maybe look at that as well. Also, i owuld change fleft flipper angle slightly so you make the ramp more easily.
Cheers,
Maceman


I use standard .exe. Jason probably can suggest a solution for that. But I can tell you that with the standard .exe I can nail 5 or 6 ramps one after one :D
http://youtu.be/NBMl889l05w?t=47s

Zonaflow wrote:
Thank you so much. Table loads about a little more than 1/4 of the way and stops. Any idea?


Try with : in Video preferences -> Model Quality set to high


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 Post subject: Re: Twister
 Post Posted: Tue Apr 16, 2013 12:31 am 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Hello Francisco
As usual you have built an awesome table Image
This pleases me particularly well :D :D :D
A big thank you 8-)

BIL


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 Post subject: Re: Twister
 Post Posted: Tue Apr 16, 2013 1:09 am 
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Joined: Tue Aug 14, 2012 11:45 pm
Posts: 966
For those using 2.5 do the following:

1. Turn the left flipper strength down by 2 notches. The 2.5 ball is kinda like a transformer, it fly's and smashes through stuff. This will prevent the ball from flying off the ramp and smashing through your cab glass. ;)

2. Unlock and drop the plunger 4 notches, that's not a lot. Move it down real slowwwww, each little move is a notch in my mind. This will help with the ball bouncing back off the top of the plunge lane.

3. Change the angle of the top plunge lane guide. See pic below.

a) Select layer 7 and deselect the rest so you can see what you're doing.
b) Find the guide that's at the top of the plunge lane, shouldn't be much else visible around there.
c) Right click it and unlock it.
d) You will now see the shape points, just click on them and move them around until you kinda match the image below. If you want to add a shape point just right click on one...


RED is the original shape. Grey is what you want it to look like... thereabouts anyway.

Image

4. I've also changed the flipper rubbers to soft for more bounce but that's a personal thing only.

There's no sense in me putting out a release as I won't be keeping up with any updates. Those of us using 2.5 need to fix the bugs ourselves. Try to try, that is how you will learn.

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Cab - http://www.hyperspin-fe.com/forum/showt ... dget-Build

PC - 2x Xeon CPU's 3.2ghz, 4g ram, GTX 650 Ti OC 1g, 80g 7200rpm SATA drive, Soundblaster Pro.


Last edited by jasonsmith01 on Tue Apr 16, 2013 2:28 pm, edited 2 times in total.

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