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 Post subject: Re: Testing SSAO Configurations
 Post Posted: Tue Nov 18, 2014 12:49 pm 
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Joined: Wed Apr 11, 2012 1:26 pm
Posts: 232
yes it works in desktop mode with bam, but when you use QEffectsGL you cant see the BAM menu ingame.


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 Post subject: Re: Testing SSAO Configurations
 Post Posted: Tue Nov 18, 2014 1:33 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1678
Location: Ontario, Canada
so if you preconfigure a certain table ie Tron.cfg (in BAM CFG directory) and
Tron.xml as saved physics (Tron.zip for ZED) for that table in the Future Pinball/Tables directory

and then load BAM in Desktop with SSAO

You would get SSAO, BAM CFG and desired physics (but in desktop mode only) ?


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 Post subject: Re: Testing SSAO Configurations
 Post Posted: Tue Nov 18, 2014 1:42 pm 
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Joined: Wed Apr 11, 2012 1:26 pm
Posts: 232
Gimli wrote:
so if you preconfigure a certain table ie Tron.cfg (in BAM CFG directory) and
Tron.xml as saved physics (Tron.zip for ZED) for that table in the Future Pinball/Tables directory

and then load BAM in Desktop with SSAO

You would get SSAO, BAM CFG and desired physics (but in desktop mode only) ?


Yes

[Generic]
RenderFrame=0
Anisotropy=16
Multisample=8
MultisampleHint=2
Bloom=1
BloomSteps=8
BloomDarken=6
BloomScale=1.38
SSAO=1
SSAOScale=20.0
SSAOMinZ=0.0005
SSAOMaxZ=1.0
Hue=0
Saturation=4
Lightness=-4
Emboss=0
EmbossScale=0.666
DOF=1
DOFMinZ=0.025
DOFSpeed=0.75
DOFScale=11.0
MotionBlur=0
ZTrickFix=1
ViewportFix=1
Comparemode=0

This is my qeffectGL ini config to work with SSAO. Someone can test this? and upload pictures to see if it works well in others PC's


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 Post subject: Re: Testing SSAO Configurations
 Post Posted: Tue Nov 18, 2014 3:24 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1678
Location: Ontario, Canada
Do we have to download SSAO program from somewhere?
Does it work with all versions of windows ?


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 Post subject: Re: Testing SSAO Configurations
 Post Posted: Tue Nov 18, 2014 7:37 pm 
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Joined: Wed Apr 11, 2012 1:26 pm
Posts: 232
Gimli wrote:
Do we have to download SSAO program from somewhere?
Does it work with all versions of windows ?


No. Works with QeffectGL library. Its inside zedpinball physics zip.


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 Post subject: Re: Testing SSAO Configurations
 Post Posted: Tue Nov 18, 2014 9:09 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1678
Location: Ontario, Canada
Ultimate goal from my perspective woud be to get any graphics enhancements
working with arcade mode, with head tracking and 3d

I guess desktop enhancement would be cool for many users though...

Weird that Bam menu doesn't work?

I wonder if we got it working, whether we could do an "end around" by loading
Bam desktop then using "forced arcade mode" ?

Cheers... :)


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