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 Post subject: Re: Invite for test to community
 Post Posted: Wed Oct 22, 2014 8:41 pm 
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Joined: Sat Jan 21, 2012 12:16 am
Posts: 1221
Location: Ontario, Canada
Awesome choice!!!!

skinooe wrote:
Something to test for the raining days and a good theme for october: dead hunters ZED: https://www.dropbox.com/s/7es0sghn7hehgge/dead%20hunters%280.99%29ZED1.1.rar?dl=0
Good hunting for zombies and aliens :D

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 Post subject: Re: Invite for test to community
 Post Posted: Fri Nov 14, 2014 3:43 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
gilligan s island 1_1 ZED

Done a mix of Vp physics mod5 and pinball arcade:
ball speed and flipper bounce similar to pinball arcade, aiming and rubbers similar to vpmod5:

If someone woukd suggeset other settimgs, please let me know:
https://www.dropbox.com/s/eu5t2x8f0xqyef8/gilligan%20s%20island%201_1%20ZED.rar?dl=0


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 Post subject: Re: Invite for test to community
 Post Posted: Fri Nov 14, 2014 2:50 pm 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 567
Just tried only a single game, but cannot say how is the physic, it's surely nice as I'm pretty sure that gravity it's ok but slope must be a little bit higher .
I've played 40days ago with the real table in a pub near my town, and fortunately I've made 2-3 videos that I'm now uploading...don't know if could be useful but probably deserve a view.
Keep on tweaking Skinooe!
;)
First short video Uploaded:
https://www.youtube.com/watch?v=GoswDIjJuNc
Second more long video:
https://www.youtube.com/watch?v=xxBPTniNRVo

JOIN in fullhd :lol:


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 Post subject: Re: Invite for test to community
 Post Posted: Fri Nov 14, 2014 4:42 pm 
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Joined: Sat Jan 21, 2012 12:16 am
Posts: 1221
Location: Ontario, Canada
monnezzas wrote:
Keep on tweaking Skinooe!



For a second I thought you said "Keep on Twerking"... lol...

Yes - keep on tweaking Skinooe!!! :)

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 Post subject: Re: R: Invite for test to community
 Post Posted: Fri Nov 14, 2014 5:03 pm 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 567
Ahahahah :D


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 Post subject: Re: Invite for test to community
 Post Posted: Tue Nov 18, 2014 12:29 pm 
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Joined: Tue Sep 02, 2014 11:11 am
Posts: 149
skinooe wrote:
Not about me, but about General FP tables and physics . and that from vpm members. Using FP resources and silly words made me angry.. Knowledge Standards from 2011/2012 and speaks only nonsense. For i feel always happy in this friendly and tolerance forum.
The success of my endeavors shows that more and more cab user come to us. So I know I'm on the right track. Makes me angry when people do as if we were stupid in the head and the vp physics praise, which is really far from perfect. I am excited to just stupidity and ignorance. And the name fits well with dark so stupid messages.


Wanted to say thank you for all the effort you do! I came from that other site what a bunch of drama. Again thank you and all the creators and modders. FP is absolutely amazing!


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 Post subject: Re: Invite for test to community
 Post Posted: Mon Jan 05, 2015 10:32 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
After christmas holidays done another zed mod table,
now ROAD GIRLS:

https://www.dropbox.com/s/5322foc8oxcb718/ROAD_GIRLS%20ZED.zip?dl=0

Hope you enjoy it,
changes: Physics and Zed models, Arcade Wall with green colors in Game room

suggestions for ball speed.....let me know

little cosmetic thing will be done, maybe High score DMD entry and visual backglass with reflections

Thanks for your help


Last edited by skinooe on Mon Jan 05, 2015 7:40 pm, edited 1 time in total.

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 Post subject: Re: Invite for test to community
 Post Posted: Mon Jan 05, 2015 1:51 pm 
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Joined: Fri Sep 27, 2013 1:35 am
Posts: 566
Location: Grand Junction, CO. 81505
Thank you skinooe! :D
which version is it for though? The original or the revisited mod one?
I only ever play the Revisited table and I tried your zip with it and it plays a bit odd.
Cheers, Mal


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 Post subject: Re: Invite for test to community
 Post Posted: Mon Jan 05, 2015 2:29 pm 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
What feels odd...Flippers, rubber, slingshot, slope.... Thanks :D :D or The green wall
Remove The arcade wall, is there a difference?
Maybe a liitle bit pinball arcade is in my mind after playing PA for over 30 hours last Week ;)


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 Post subject: Re: Invite for test to community
 Post Posted: Mon Jan 05, 2015 6:49 pm 
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Joined: Fri Nov 22, 2013 8:25 am
Posts: 157
I just tried your ROAD GIRLS file with Both ROAD GIRLS Version: 1.0+ and ROAD GIRLS V1.0 REVISITED

I found Flippers on both tables are to strong
(I moved strength setting to half way mark for all flippers for better play)

ROAD GIRLS V1.0 REVISITED
AutomaticPlunger is to weak
(I moved strength setting to 3rd mark for better play)

those are main problems I found

Thank you skinooe for all your hard work


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