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 Post subject: Re: Invite for test to community
 Post Posted: Wed Jan 07, 2015 4:54 am 
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Joined: Fri Nov 22, 2013 8:25 am
Posts: 157
Quote:
It may be that the first two failed uploads that have led to agree that people think a zip file for Zed physics is sufficient:


I should have realized that , but was not 100% sure.

Quote:
The zip file is always the same, it is only an aid to a legal version of Future Pinball to play.


I thought the Zips were customized per table? ( XML, MODELS, art, ect.. )


Quote:
In addition, I have this table is trimmed so that Zed physics and physics 2.6 work here wonderful.


I have to try the 2.6 physics (I tend to bounce between to 2)

thanks for the quick replies and hard work you been putting in these tables 8-)


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 Post subject: Re: Invite for test to community
 Post Posted: Wed Jan 07, 2015 1:09 pm 
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Joined: Fri Sep 27, 2013 1:35 am
Posts: 566
Location: Grand Junction, CO. 81505
yep, thanks for the info skinooe. I didn't realise you had changed the table as well. No wonder it played odd. I'll go and download your table and play it again and see how it is.


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 Post subject: Re: Invite for test to community
 Post Posted: Tue Jan 13, 2015 4:58 am 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 567
Every version of Road Girls has a great problem for me:

when the ball get out in the plunger lane falls on the floor just like if the playfield is not collidable.
I remember (years ago) that this table worked perfectly with the classic unmodded FP 1.9 , but I'm using a 2.5R2 version now and ALL road girls version doesn't work for me!

Things are getting incredible when I use my laptop with same FP version 2.5R2 and it works perfectly....
someone knows how avoid this problem?


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 Post subject: Re: Invite for test to community
 Post Posted: Tue Jan 13, 2015 6:56 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
You know, that using a 2.5R2 version is not compatible with any ZED Physics table! Try it and you see the difference in collisions and ball speed. With Pinbal-x you can load diffent FPs. So troubles with some tables are away.
But try a invisible surface over the playfield: high between 0,1 and 0,4, material plastic, and invisible. Think it would better you can start more FP versions. Much less work and you can run all tables without troubles.


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 Post subject: Re: Invite for test to community
 Post Posted: Tue Jan 13, 2015 9:20 am 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 567
Yes but why it happens only in road girls? I've even tried to place a transparent surface but with wood material .. later I'll try with plastic.
Fortunately even with Hyperpin you can use different FP versions.


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 Post subject: Re: Invite for test to community
 Post Posted: Wed Mar 23, 2016 10:36 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
I hope you like this physics now.
I am not sure.', Which is better high, 5.6 or 5.6. Flipper angle: sometimes less is more. I am very happy with this setting zed.
To rectify something. I only have the version Zed then optimized so that the eyes can easily follow the ball. Sometimes it was too violent. These meters, I would have to all pegs and rubbers replace it with the version Zed. lifted the slingshot strength that counteract more to the slinghot kicker something.
https://www.dropbox.com/s/92i09dak833e2x6/id4Zed.rar?dl=0


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