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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Sun Nov 03, 2013 7:02 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
HappyCab wrote:
again, a "NEW TABLE" (aka the template table in FP) with all the zed pinball parts well setup would be welcomed.

Anyone???


I will do... But how you suggest it.........
all necessary resources build in, or the fmp in own directory or as fpl
I suggest:
- what are the first steps
- flipper settings
- kicker lane
- rubber
- bumper
- bumper surface
- plunger
- scribts (for copy and paste)
- table layer
- compared with the real machine from the youtube video (ball speed, kicker, slingshot, bumper), compare and correction and adjustment

Give me Time to think about how it could be most clearly


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Sun Nov 03, 2013 7:26 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
This is also the reason why I put my customizations available to all people, because it have all the collection is otherwise a very difficult and not have exceeded the time to keep and make the adjustments themselves. If only I knew how I could add without prior knowledge Ledwiz for all classic tables, I would also like to do this. But then I would need testers for it. Alone I would not unravel the Ledwiz adjustment otherwise. That would be too much at once.
In my collection it would be over 230 tables. Sometimes I'm working on an adaptation 4 - 20 hours. Even the Bam adjustment must be readjusted again. Some I can do better, others I'm never quite happy. This makes the play all the more fun afterwards. With critical testers would be a great help to me and improof the quality of each table. :D


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Wed Nov 06, 2013 7:42 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
That is my first draft for home made Zed physic tables:

How I chage a Future Pinball table to Zendius physic 1.0:
general prepare:
- install bam
-use Zendius1.0 zip : rename it to "tablename".zip
-download Zendonius1.0 resources (fmp files)
-start table within bam folder through bam: fploader.exe or a fploader.exe renamed to futurepinball.exe: it's the same exe file.
All my tables I have done in the same way, as example you can take any of my Zed pinball tables


1.)for compare at ball speed, bounce, kicker speed, ball roll speed: youtube video of machines

2.)open table in table editor

3.)import models: Left, right and plane Flipper (fmp files or Zendious 1.0 resources),import model Slingshot

4.)change flipper settings to middle hard or below

5.)change flipper postion to the line
most are set to 242/52 or 238/54, see in line and compare

6.)change flipper model: example: Left Flipper Zed, right flipper Zed

7.)add a Flipper (Symbol Flipper Control) ad the same postion as Flipper left and Flipper right

8.)both new Flipper must be renamed like LeftFlipper1, RightFlipper1

9.)For both new Flipper:change it to soft and step 0

10.)open scribt editor: search in editor (CTR+F): flipper
you will find: LeftFlipper.SolenoidOn
-copy it and paste it at the next line:
-rename the new one to:LeftFlipper1.SolenoidOn
do it with all you find (look at my Zed tables scribt how i have done)

11.)Test your table if it works
12.)in editor: Flipper Control(the symbol), klick at em kicker and put it near the slingshot
-Change on the right the model to emkicker
-change name of Emkicker to LeftSlingNew and RightSlingNew
-change angel of left slingshot to the rubber line at the slinghot (Left most 90, Right most 290 degree)
13.)Set old slingshot to step 0
14.)open scribt: Search rubber:
example: LeftSlingshotRubber_Hit()
add: LeftSlingNew.SolenoidOn
-do the same for right Sling
15.)The table himeself:
- rubber settings: change form bellow to upper field: to middle or hard.
at bumper high and upper: all to soft
that is a general rule, but you will see, how it plays
16.) bumper settings: the difficuly part:
regular set bumper to step 2 and rubbers around the bumper to soft or middle:
have have to try to find a better settings
- make a new Surface for bumper: look for my settings: high 31, unvisible, no reflection, metal
17.)kicker: compare with videos from youtube (real machines) and find the right speed (look if you need to set the step of kicker up and down)
18.) plunger: use the y postion to change the power
19.)table slope: I beginn with 6,8 - 7,5 regular, higher table slope means also more bounce, higher ball speed, aim higher target. FOR MOST MODERN TABLES i use a sloope between 6,8 and 7,4: For me it is more feeling changing slope.
At higher slope you will get the same bounce as 2.6 physic
20.) take you time and test differnet settings at table slope

Good luck!


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Sat Nov 09, 2013 9:39 am 
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Joined: Thu Jan 10, 2013 12:57 am
Posts: 19
Open - Thank you for the instructions. They were a big help :)

skinooe - There are 2 tables I am having problems with.

1. LOTR - unable to open elsenor_texturas.fpl - the only Zed table I haven't been able to play.

2. Metal Slug - The plunger barely puts the ball in play. Played earlier versions to make sure and the plunger is a lot stronger in them.

Thank you for making the table mods.


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Sat Nov 09, 2013 11:00 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
LOTR: All are taken from orginal table. If you cannot open it, take the orginal one. I will reupload it soon with with some little improofment. I must take more time. Only with feedback i can give my best.

Metal slug: thanks in next days iwill correct this.
Peer time a little busy at home. i hope I can do it next 2 weeks.


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Wed Nov 13, 2013 2:37 pm 
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Joined: Fri Dec 07, 2012 1:17 pm
Posts: 90
What about the better bumpers from the ZedPinball.exe? Does not work with BAM...

And I always get crashes when loading T2 or Scared Stiff via ZedPinball.exe. I tried compatibility mode, x32 and x64 exe, removing or using the included table.zip - no matter what I do I can not load these tables.

Any ideas?


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Thu Nov 14, 2013 4:12 pm 
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Joined: Thu Jan 26, 2012 2:25 pm
Posts: 465
Location: Sweden
Can someone with a nice installation of Zed Pinball make a zip file and share it? I have problems getting this working. I run the exe in BAM dir and nothing happens at all. =(

I did read the guide.


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Thu Nov 14, 2013 4:58 pm 
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Joined: Sat Jan 21, 2012 12:16 am
Posts: 1221
Location: Ontario, Canada
I find this puzzling as it was confirmed by Raf that all the resources were extracted from the Zed exe and put into the Zedonius.zip file. It should behave the exact same way between BAM using the ZIP and Zedonius' zipfile.

ClarkKent wrote:
What about the better bumpers from the ZedPinball.exe? Does not work with BAM...

And I always get crashes when loading T2 or Scared Stiff via ZedPinball.exe. I tried compatibility mode, x32 and x64 exe, removing or using the included table.zip - no matter what I do I can not load these tables.

Any ideas?

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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Thu Nov 14, 2013 6:35 pm 
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Joined: Fri Nov 08, 2013 12:13 am
Posts: 58
MRZ999 wrote:
Can someone with a nice installation of Zed Pinball make a zip file and share it? I have problems getting this working. I run the exe in BAM dir and nothing happens at all. =(

I did read the guide.


Revert to older BAM version probably. I had to use -54 because newest one doesn't load at all for me either. Nothing happens. Old version works fine! :)


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 Post subject: Re: Zedpinball Physics 1.0 Instructions
 Post Posted: Fri Nov 15, 2013 3:36 am 
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Joined: Thu Jan 26, 2012 2:25 pm
Posts: 465
Location: Sweden
Tables crash on loading? I found one solution that worked for me!

Installation of BAM:

1. Start with a new installation. Delete the older one and install FP in a new directory.
2. When you install BAM you need to create a folder called BAM in your FP directory like D:\Games\FP\BAM and move the bam-files to that directory

BUT

If you installed the files into the FP dir (D:\Games\FP) you are doomed forever, because some tables will never work even if you create the BAM folder later and try to run tables from there.

I did this and it took me like 3-5 weeks to get tables to work without craching during loading.

So if you but BAM files in your FP directory you fucked until you reinstall FP so please dont do that! =)


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