Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » Zedpinball Mod




Post new topic Reply to topic  [ 352 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33, 34, 35, 36  Next
Author Message
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Sun Oct 20, 2013 5:23 pm 
Offline
User avatar

Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Hi open6l I would put the DMD as the first screenshot ;)


Last edited by bil on Mon Oct 21, 2013 4:49 am, edited 3 times in total.

Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Sun Oct 20, 2013 6:34 pm 
Offline
User avatar

Joined: Sat Jan 21, 2012 12:16 am
Posts: 1221
Location: Ontario, Canada
It's easy. Click on the DMD in the 1st picture and drag it down to where I put it in the 2nd picture. Then save and launch the table.

Attachment:
1.jpg


Attachment:
2.jpg


You do not have the required permissions to view the files attached to this post.

_________________
http://www.youtube.com/open6l
http://www.twitter.com/open6l

Image


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 1:33 am 
Offline
User avatar

Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
YES ... but of course !! , I completely forgot to make use of the ZOOM .... and yet I myself need to put glasses :lol: :lol:

@ open6l, thank you for your dedication and kindness ;)

BIL


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 4:34 am 
Offline

Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
;) currect uploading new package with Zed readme file (exact explain what to do in english and german), also the forgotten zip file in embryon package.
So everybody can use that without knowledge about whre i hacking exe.
the Bam.cfg is done, ready for kick effeckt, post fx, roll over If user don't press 'q' change something
the Bam tuturial on raves page is made for using it.
PinDMD, FutureDMD, BAM( 3d, head tracking, roll over, kick effekt....), Ledwiz: All work together.
And don't forget, Bam has a much better ram Management.
With this little tool, for me I had no more table crashing.
So I hope, all are happy.
Questions and mind to make it better, everybody can send a PM and can give a little help.


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 6:03 am 
Offline
User avatar

Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
thx a lot skinooe, it is really appreciated.

_________________
add me to SKYPE : steve.paradis49


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 6:43 am 
Offline

Joined: Sun Feb 24, 2013 9:42 am
Posts: 364
Sorry, if this is a stupid question, but where did you put the readme files? Is it in the resouce section or is it now embedded in one of the tables. I am really sorry, if this is like really a real stupid question...


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 6:57 am 
Offline
User avatar

Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
hmmm..yes..you are right. the only txt fil is READ ME _ LEEME.txt
which have nothing to do with ZED/BAM instructions

_________________
add me to SKYPE : steve.paradis49


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 8:07 am 
Offline

Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
this is in the new Package and also in info, so that nobody needs to search. I have uploaded it for 1h. It needs al little time, till the moderator give it free. Sorry, but all beginning is hard. also for me.


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 9:30 am 
Offline

Joined: Sun Feb 24, 2013 9:42 am
Posts: 364
Hey skinooe, keine Sorge :) Ich hatte nur noch mal gefragt, weil ich den Upload nicht sofort gefunden habe. Aber, ich werd´s schon noch finden. Und vielen Dank für Deine Mühe! War ja sicherlich recht zeitaufwändig!
Cheers, mate!


Top 
 Profile  
 
 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 9:47 am 
Offline

Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
bis dass ich mit einer Justierung zufrieden bin, können bis zu 16 Stunden testspielen vergehen, selbst dan zwickt es manchmal. Dafür bin ich näher an den realen Tischen.
Das notwenige zib file hole dir bitte vom Dr Dude Tisch und bennenne es einfach um (gleicher Name wie Tischfile und in table Ordner damit.) Die Zip files habe ich beim ersten upload vergessen (sorry). Das Readme habe ich heute erst angefertigt, nachdem ich doch ohne es zu wollen für Aufsehen gesorgt habe.
Bitte her mit den Verbesserungsvorschlägen.... um das ganze wirklich so einfach wie möglich zu halten.

PS: STNNG VIP 1.02 ZED ist auch schon unterwegs.

Aber hier mal das Readme:


That is neccesary for using Zed Physic without modified FP.exe


- copy included zip file with table name and fpt file in your table dir
- don't extract the "tablename.zip"

- extract BAM archive in FP dir

- start exe file in BAM dir and load the table
Thats it

All table fpl are are the by table creators,
I have only ajusted exe file for using Zed physic with postprocess fx lightning


Tutorial for BAM at: http://www.ravarcade.pl/



Das ist notwendig, um die neue Zed Physic ohne modifzierte Future Pinball.exe zu nutzen:
- kopiere die inkludierten Zip Dateien (diese bitte nicht extrahieren, entpacken...) mit dem dazugehörigen Tisch file (Endung: FPT) in das Tisch Verzeichnis
-die FPL files sind wie immer im Ordner Libaries hineinzukopieren.

- Entpacke Bam.rar in den Future Pinball Ordner. Dort wo das Future Pinball.exe liegt, sollte nun das ein Ornder mit dem Namen BAM sein
- wechsle in den Ordner BAM:
Von dort aus starte die exe Datei

Nun kann wie immer der Tisch geladen werden.

Meine Modifizierung betrifft nur den Flippertisch selbt, alles andere ist so gelassen, wie die Tischhersteller es festgelegt haben



Q: Was ist der Sinn dieser Sache?
A: ZED physic nützen ohne die ganze Tischsammlung umkrempeln zu müssen.

Viel Spaß

Ineressante Einführung für BAM bei:
http://www.ravarcade.pl/
Frage: Was kann man mit Bam machen?
Antwort:
-Postprocessing
-echtes 3d
-Face Tracking
-roll und kick Effeckt wie in Pinball FX
und vieles mehr


Last edited by skinooe on Mon Oct 21, 2013 9:53 am, edited 1 time in total.

Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 352 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33, 34, 35, 36  Next

Board index » Future Pinball » Zedpinball Mod


Who is online

Users browsing this forum: No registered users and 2 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: