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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Wed Oct 09, 2013 3:12 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1033
evilantal wrote:
zedonius could you share an xml with your physics for use with the new BAM update?

Here it is:
http://ravarcade.pl/files/zedonius_v1_0.zip

It contains XML+Modified BMP of lights + two modified Models.

You can use it same way as XML's:
Put it in one folder with table file and rename it to "[TableName].zip"

If You look "inside" zip You will find all modified resources.

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http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-289, released: May 10, 2020


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Wed Oct 09, 2013 6:15 pm 
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Joined: Sat Jul 17, 2010 2:15 am
Posts: 976
Slow Clap! Well done Rav!


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Wed Oct 09, 2013 7:06 pm 
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Joined: Wed Apr 11, 2012 1:26 pm
Posts: 232
yeah thx rav :)


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Thu Oct 10, 2013 1:43 am 
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Joined: Mon Oct 15, 2012 5:46 am
Posts: 12
That's awesome, thanks!


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Thu Oct 10, 2013 7:56 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
thanks!


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Thu Oct 10, 2013 9:41 am 
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Joined: Tue Aug 20, 2013 9:41 am
Posts: 121
So what if I have a table I was already running from a zip file...how do we organize things? All in one zip file or is the FPT file required to be outside a zip file now?


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Thu Oct 10, 2013 1:32 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1033
Gilrock wrote:
So what if I have a table I was already running from a zip file...how do we organize things? All in one zip file or is the FPT file required to be outside a zip file now?

From what I know, FP can not open FPT from zip. So You add to frontend commands to extract FPT from zip before it load table. If You put "[TableName].zip" inside temporary folder (where [TableName].FPT is extracted from zip) it will work.
If You add to one zip [TableName].FPT and [TableName].zip (with physics) and modify fontend command to extrace both files it will also work.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-289, released: May 10, 2020


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Thu Oct 10, 2013 3:45 pm 
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Joined: Tue Aug 20, 2013 9:41 am
Posts: 121
Yeah I don't remember if it was FP opening the file or PinballX. Originally I had some tables that were running with their associated library files inside a zip file with the table. I've since switched to unzipping everything and moving library files to library subdirectory. I also switched back to using Hyperpin for now because I like the intro and loading screens better and I worked out most of the FPLaunch issues I was having.


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Wed Oct 16, 2013 4:51 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
Is anythere a litle tutorial for xml files change, please? On some tables the kicker value for slingshot is too high for step 1 in editor, and kick effect in adams family table using Zed physic. I use a table slope of 8,1 for ball speed, but then kick effekt and bumpers are much too high at low value in editor. So I serarch for a little tutorial for better adjusting downloaded table.
May biggest problem is adjusting slingshot. Peer time I have succsessful adjusted 30 of my 200 tables for zed physic. And yes I am really happy that from now on nearly all of my adjusted tables are very similar like tables in Papa video and for me much more real feeling as vp (per time like ping pong). But for me it is very hard work, because step by step in editor is not always succsessfuly on some tables.
A little tutorial for xml values would be a great help. With ald way adjusting, I think I need more than al half year for adjusting all my tables.
I search for have the possibility to adjusting a little faster. Is there any way?
Thanks!


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Sun Oct 20, 2013 2:57 am 
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Joined: Fri Dec 07, 2012 1:17 pm
Posts: 90
Please modify STTNG for ZedPinball. It's just a great pinball table but almost unplayable with regular FP...


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