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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Wed May 11, 2016 2:13 pm 
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Joined: Tue May 10, 2016 7:35 am
Posts: 3
Unfortunately oculus support is broken. With the older open vr files it works fine.


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Wed May 11, 2016 4:13 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 825
Gladi8or wrote:
Unfortunately oculus support is broken. With the older open vr files it works fine.

Try updated version:
http://www.ravarcade.pl/debug/ovr-beta2.zip

Files updated: FPLoader.exe, openvr.dll, openvr_api.dll

@DPG10, @Gladi8or, @NauticaLNaughT:
Please let my know if it works for you.

@NauticaLNaughT: No special settings for VR support. Only important setting is use Model Quality: High. (Some tables crash if Model Qualit is set to medium or low)

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-185, released: Sep 17, 2017


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Wed May 11, 2016 4:24 pm 
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Joined: Tue May 10, 2016 7:35 am
Posts: 3
Works great!


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Thu May 12, 2016 12:23 pm 
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Joined: Sun May 08, 2016 11:35 am
Posts: 11
Works great! Thank you. Thing is so awesome with the rift. Keep up the great work!


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Fri May 13, 2016 7:26 am 
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Joined: Sun May 08, 2016 11:35 am
Posts: 11
Any way to redefine the home button to a joystick button? I modded an icade cabinet to make it a USB joystick but can't get BAM to redefine the home button or the menu button to one of the button on my icade. Even tried JoytoKey and made my button on my icade keyboard buttons. still doesn't work with Future Pinball or BAM. I can use all the Future Pinball commands fine if I just use it as a joystick. Just can't do anything in BAM other than play. Trying to avoid using the keyboard on my setup.


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Mon May 16, 2016 11:48 am 
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Joined: Sun May 08, 2016 11:35 am
Posts: 11
After playing around with AutoHotKey. I was able to figure out how to make my modded iCade work great with BAM. Thanks to a member on the forums here who reached out to me via PM.


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Wed May 18, 2016 12:11 pm 
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Joined: Sun May 08, 2016 11:35 am
Posts: 11
Everything works great for some tables. I have issues with a few tables and it seems that enabling Vsync in the Future Pinball video options fixes the problems but it then makes the tables with issues unplayable due to framerate issues. Windows 10 i7-4790k and 980ti. Can't seem to get tables like Mission Space and Adams Family without Vsync enabled. I get script errors with loud repeating sounds, glitches with the plunger, and areas of the playfield where the ball gets stuck. Anyone have any ideas?


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Wed May 18, 2016 5:24 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
works quite well on DK1, Amazing job Rav
F12 home reset works nicely

I was playing with my video settings in FP and set them to max
And now even when I decrease the settings,
I can't press Q to access the options menu
When playing a game

it very briefly shows menu and then goes
To steam vr white room and stays there and then crashes?

addendum: I figured it out , I had to check full screen in FP video options


Last edited by Gimli on Fri May 20, 2016 7:08 am, edited 1 time in total.

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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Wed May 18, 2016 7:31 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
FYI VR folks who may be new to FP

some tables have custom games rooms that are accessed
by unchecking "render games room" in FP video settings

this gives a different look than the standard FP games room and will be particularly interesting with VR

Try Nip it, Batman Joker , aliens, Tron Legacy,
In Jaws Ultimatum, I changed wall motif with game state...

The ability to now virtually inhabit the games room makes this part of Fp functionality more interesting... I have a Gilligans Island table in a rainforest and a Whoah Nellie Bootleg imbedded in a melon crate :)


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 Post subject: Re: BAM - OpenVR (oculus / vive) beta
 Post Posted: Thu May 19, 2016 11:54 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
See this link of Vive Playing our Indiana Jones Mod
( once again if you uncheck games room, you should get a jungle motive c/o SLAMT1LT
Play video under HD in youtube for best results

http://vrnews.cloud/videos/htc-vive---l ... nball-myqs

Very Cool !! :shock: :shock:

https://m.reddit.com/r/Vive/comments/4i ... all_video/


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