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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 3:24 am 
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Joined: Tue Jan 29, 2013 1:57 pm
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Location: South East UK
Video is astonishing.. I find it hard to comprehend exactly what's going on, but it looks amazing :)


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 4:02 am 
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Joined: Fri Jul 02, 2010 4:32 am
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Great work, the effect is really amazing

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 4:03 am 
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Joined: Fri Jul 02, 2010 4:49 am
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Location: Lyon, France
Really impressive !
The stability and the precision of the cam view is very incredible !

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 4:32 am 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
HappyCab wrote:
Almost there...

when I put
Run, C:\Games\FuturePinball_cabinet\BAM\FPLoader.exe /arcaderender /open %Contents% /play /Exit,
It simply doesn't launch anything

while when I put
Run, C:\Games\FuturePinball_cabinet\Future Pinball.exe /arcaderender /open %Contents% /play /Exit,
Everything work fine...except it is not the Better Arcade render.

BAM folder is under C:\Games\FuturePinball_cabinet\BAM\ as requested in the tutorial.


Fixed.
My mistake. Sorry :)
BAM expected, that current working dir was "/BAM" ... now its ok.

You need update FPLoader.exe

Code:
Run, C:\Games\FuturePinball_cabinet\BAM\FPLoader.exe /arcaderender /open %Contents% /play /Exit,
- is ok & should work now

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Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 5:05 am 
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Joined: Mon Jan 16, 2012 11:11 am
Posts: 52
Location: Germany
Hey Rafal

this is exactly what I was dreamin' of!
Could you open some more technical details how it works?

Cheers SK1


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 5:34 am 
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Joined: Mon Jul 04, 2011 8:44 am
Posts: 371
Location: Germany, Bavaria
It looks soooooo great! WOW!
I'm close on my way to the next shop ;-)

But I still don't get the manual 100% :-(
So what hardware do I need for the WiiMote version?

- Complete Pincab (of course)
- WiiMote? (TWO I think?!?)
- IR-LEDs (just one or more, 5 maybe??? Connected to something on the pc or just shining with a battery?)
- What is the calibration board with the 4 leds. Selfbuild? Just shining? Connected to something? (Sorry, I never had a Wii, so I still don't know the system)

So like I understand: I have to build a small board about 20x10cm and insert the 4 LEDs there. They are powered with a battery. The Cooardinates shown on your picture are millimeters?! So for example 175 would be 17,5 cm between the first and second LED on my selfbuild calibration board?!
While setting up the 20 frames I have to move that board around.

After once setup, I just need a single shining LED on my hat or sunglasses or something, just connected to a battery.

Right??

- Where to place all that stuff? WiiMote on the Backbox? On top?? One left one right??? Angle?

Does this stuff (BAM, WiiMote-drivers) work on WinXP??
What's about CPU-power? I think that great effects will need much more GFX speed?

Sorry, my english is not so good. I read your manual twice, but I still cannot imagine how it works and what I need to buy.
Would really like to test it ;-)

But your video: WOOOOOW! Thanx a lot.


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 7:07 am 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
Found out something really cool!
the app create a .cfg file to keep the parameter for each table. you simply copy/paste that config file and rename it to set the parameter for a new table without having to go in the menu each time.

wow!

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 7:13 am 
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Joined: Sun Feb 24, 2013 9:42 am
Posts: 364
Hey everyone, I have been toying with this for a while and am really amazed at the potential. This is some really interesting stuff. Who would have thought that this would eventually be possible. Amazing. I was wondering though how to come to the best possible "angle" since I am running this whole thing in the static version, not the interactive wiimote thing. In static mode, due to the shift of the table to create this 3dish effect, I am having not a perfectly square image anymore, it's more rectangualar. Therefore, at the sides I am missing some "decals" or something. Now it's just black. Is that like that with the others as well? Maybe I am doing something wrong :( Also, the ball get's really small compared to the original version. But maybe one just has to get used to it :) Thanks again for this interesting tool.


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 7:13 am 
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Joined: Sun Feb 24, 2013 9:42 am
Posts: 364
And Happy, this is really great. I was really wondering about whether this adjustment would have to be made umpteenth times :) NICE FIND!


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 7:33 am 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
now I just need a .cfg file generator...
can someone make an exe that pick the content of a CSV file (or simple array) and produce all config file in one click?

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