Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » BAM corner




Post new topic Reply to topic  [ 2420 posts ]  Go to page Previous  1 ... 238, 239, 240, 241, 242
Author Message
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon May 11, 2020 12:12 pm 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1409
Location: Italy
Thanks,rav...for the new Bam......but the function ,xBAM.Ball.Brightness=xxxxx

is it active? could you please :mrgreen:

also
xBAM.Lights.EnableBall.Brightness = TRUE/ or false.....


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon May 11, 2020 1:23 pm 
Offline

Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1033
BAM Update v290

https://www.ravarcade.pl/files/BAM_v1.5-290.zip
https://www.ravarcade.pl/files/bam-setup.exe
https://www.ravarcade.pl/files/BAM-OpenVR.zip

- Added xBAM.Lights.BallBrightness
Code:
xBAM.Lights.BallBrightness = 1      ' normal brightness
xBAM.Lights.BallBrightness = 2.2   ' 220% brightness
xBAM.Lights.BallBrightness = 0.3   ' 30% brightness
xBAM.Lights.BallBrightness = xBAM.Lights.BallBrightness + 1.0         ' Add 100%

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-289, released: May 10, 2020


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon May 11, 2020 4:14 pm 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1409
Location: Italy
ravarcade wrote:
BAM Update v290

https://www.ravarcade.pl/files/BAM_v1.5-290.zip
https://www.ravarcade.pl/files/bam-setup.exe
https://www.ravarcade.pl/files/BAM-OpenVR.zip

- Added xBAM.Lights.BallBrightness
Code:
xBAM.Lights.BallBrightness = 1      ' normal brightness
xBAM.Lights.BallBrightness = 2.2   ' 220% brightness
xBAM.Lights.BallBrightness = 0.3   ' 30% brightness
xBAM.Lights.BallBrightness = xBAM.Lights.BallBrightness + 1.0         ' Add 100%



Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false...

I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function

thanks again


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon May 11, 2020 5:27 pm 
Offline

Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1033
wild wrote:
Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false...

I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function

thanks again

Nope. It is independent from BAM menu. There is nothing to set in BAM menu required to make it work.

So, if in BAM menu ball brightness lock is "off" it still works.
If it is on, it still works.
Just try to use it.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-289, released: May 10, 2020


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue May 12, 2020 7:46 am 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
rav and company we have been posting at vpforums but blue is a moderator at pinball nirvana.
Lets all check in there too and then decide as we go...


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue May 12, 2020 10:35 am 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1409
Location: Italy
ravarcade wrote:
wild wrote:
Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false...

I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function

thanks again

Nope. It is independent from BAM menu. There is nothing to set in BAM menu required to make it work.

So, if in BAM menu ball brightness lock is "off" it still works.
If it is on, it still works.
Just try to use it.


yes, Rav, you're right, it works even if the "lock ball Brightness" is off, but I noticed 2 things

1)the value that I put on xBAM.Lights.Ball Brightness = 3.0 for example, gives a result different from what could be set from the menu...they shouldn't be the same? is just a question
2)if I put this value xBAM.Lights.Ball Brightness = 3.0 .... with "lock ball Brightness" is off .... and for a strange case I activate in on ... and the value in the menu is 2.000. ..alter my value set before .... even add it, with the result that the ball is Brightness 5.000


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu May 14, 2020 6:08 pm 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1409
Location: Italy
wild wrote:
ravarcade wrote:
wild wrote:
Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false...

I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function

thanks again

Nope. It is independent from BAM menu. There is nothing to set in BAM menu required to make it work.

So, if in BAM menu ball brightness lock is "off" it still works.
If it is on, it still works.
Just try to use it.


yes, Rav, you're right, it works even if the "lock ball Brightness" is off, but I noticed 2 things

1)the value that I put on xBAM.Lights.Ball Brightness = 3.0 for example, gives a result different from what could be set from the menu...they shouldn't be the same? is just a question
2)if I put this value xBAM.Lights.Ball Brightness = 3.0 .... with "lock ball Brightness" is off .... and for a strange case I activate in on ... and the value in the menu is 2.000. ..alter my value set before .... even add it, with the result that the ball is Brightness
5.000

RAV....if you deem it appropriate we are also here.....for the moment.....but both my heart and that one others members always,REMAIN and IS....here first..... :D

https://pinballnirvana.com/forums/index ... ome.19590/






Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sat May 16, 2020 2:18 am 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2777
Location: Arkansas, USA
ravarcade wrote:
BAM Update v290

https://www.ravarcade.pl/files/BAM_v1.5-290.zip
https://www.ravarcade.pl/files/bam-setup.exe
https://www.ravarcade.pl/files/BAM-OpenVR.zip

- Added xBAM.Lights.BallBrightness
Code:
xBAM.Lights.BallBrightness = 1      ' normal brightness
xBAM.Lights.BallBrightness = 2.2   ' 220% brightness
xBAM.Lights.BallBrightness = 0.3   ' 30% brightness
xBAM.Lights.BallBrightness = xBAM.Lights.BallBrightness + 1.0         ' Add 100%


The download also has two plugins:

icom.dll
PupPlugin.dll

I know nothing about using them.


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sat May 16, 2020 8:44 am 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1409
Location: Italy
[quote="GeorgeH"

The download also has two plugins:

icom.dll
PupPlugin.dll

I know nothing about using them.[/quote]

they will be for the cabinet, for the function that terry uses ....


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sun Jun 07, 2020 7:50 pm 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1409
Location: Italy
Hi,Rav,I wanted to ask you, do shadow maps work on surfaces? at a level of 50


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 2420 posts ]  Go to page Previous  1 ... 238, 239, 240, 241, 242

Board index » Future Pinball » BAM corner


Who is online

Users browsing this forum: No registered users and 8 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: