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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 7:58 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
HappyCab wrote:
2. The tilde sign on a french Canadian keyboard is impossible to find. no it is not located wisely under the escape key. not with alt, shift or another key combination. So, it is possible to map the menu to another key, which is simpler to find than that one?


Last quick update for today:
I uploaded new BAM.ZIP.
Now as menu key is Q (old ~ work also).

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http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 8:00 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
I wanted to send you a donnation but the pages is impossible to read
what is your Paypal account name?

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 8:11 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
HappyCab wrote:
Also, is there a way to use the light, maybe with example? I have maxed out every light setting up to 15000 an can there is merely no effect on the table.


Light0 X/Y/Z is 3d postion, default is 0,1500,0, there is no reason to set any value to 15000. If
Light0 A is "fix" for broken bye my light. Should by as low as posible (but >0). I change this value only if "lights go off" for low value of Cam Y.

There is not easy way to set light. I write in instruction "had to spoil the light in order to draw the table properly".
Try Future Pinball mode to test light position.

going offline now.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 8:14 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
HappyCab wrote:
I wanted to send you a donnation but the pages is impossible to read
what is your Paypal account name?

ravarcade@o2.pl

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 8:22 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
here is how I launch table from a AutoHotKey Script
************************************************

#SingleInstance force ; MAKE SURE THIS SCRIPT DOESN'T RUN TWICE AT A TIME
FileRead, Contents, path.txt
Run, C:\Games\FuturePinball_cabinet\FuturePinball.exe -arcaderender /open %Contents% /play /Exit,

*********************************************

What would be the new path with argument if I want to launch your App

thx!

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 8:27 pm 
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Joined: Fri Feb 17, 2012 12:13 am
Posts: 49
This is absolutely amazing! Between this 3-D breakthrough, PinDMD2, LedWIZ and Physics 2.5, I want to build a pin cab now :)


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 11:33 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
I change my AHK to

*******************************************
#SingleInstance force ; MAKE SURE THIS SCRIPT DOESN'T RUN TWICE AT A TIME
FileRead, Contents, path.txt
Run, C:\Games\FuturePinball_cabinet\BAM\FPLoader.exe -arcaderender /open %Contents% /play /Exit,
*******************************************

doesn't launch anything..any help would be appreciated

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 11:39 pm 
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Joined: Thu Sep 29, 2011 12:12 pm
Posts: 11
HappyCab wrote:
I change my AHK to

*******************************************
#SingleInstance force ; MAKE SURE THIS SCRIPT DOESN'T RUN TWICE AT A TIME
FileRead, Contents, path.txt
Run, C:\Games\FuturePinball_cabinet\BAM\FPLoader.exe -arcaderender /open %Contents% /play /Exit,
*******************************************

doesn't launch anything..any help would be appreciated



it's /arcaderender not -arcaderender


BTW, I got this working. Looks pretty cool. For the person asking about it not fitting, you have to go into the menu and size it to your screen still. You can also set the Z axis for both size and "deepness".


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Mar 25, 2013 11:53 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
Almost there...

when I put
Run, C:\Games\FuturePinball_cabinet\BAM\FPLoader.exe /arcaderender /open %Contents% /play /Exit,
It simply doesn't launch anything

while when I put
Run, C:\Games\FuturePinball_cabinet\Future Pinball.exe /arcaderender /open %Contents% /play /Exit,
Everything work fine...except it is not the Better Arcade render.

BAM folder is under C:\Games\FuturePinball_cabinet\BAM\ as requested in the tutorial.

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Mar 26, 2013 2:12 am 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
HappyCab wrote:
Almost there...

when I put
Run, C:\Games\FuturePinball_cabinet\BAM\FPLoader.exe /arcaderender /open %Contents% /play /Exit,
It simply doesn't launch anything

while when I put
Run, C:\Games\FuturePinball_cabinet\Future Pinball.exe /arcaderender /open %Contents% /play /Exit,
Everything work fine...except it is not the Better Arcade render.

BAM folder is under C:\Games\FuturePinball_cabinet\BAM\ as requested in the tutorial.


I can reproduce error.
I need some time to fix.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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