Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » BAM corner




Post new topic Reply to topic  [ 2421 posts ]  Go to page Previous  1 ... 168, 169, 170, 171, 172, 173, 174 ... 243  Next
Author Message
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Jan 22, 2018 6:35 pm 
Offline

Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1034
Update.
http://www.ravarcade.pl/files/FP-BAM-setup.exe
http://www.ravarcade.pl/files/BAM_v1.4-193.zip
http://www.ravarcade.pl/files/BAM-OpenVR.zip
http://www.ravarcade.pl/files/bam-setup.exe

Change log:
- 2-in-1, FP & BAM installer
- Bug fixes in mini-playfield (visual & physics)
- Defined in script gravity for mini-playfield
- Latitude-longitude dirt texture (452.BMP) mapping on balls if this texture aspect ratio is 2:1 (resolution like 1024x512)

video: https://www.youtube.com/watch?v=673R6g6rB7Y

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-289, released: May 10, 2020


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Fri Feb 02, 2018 6:42 pm 
Offline

Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1034
Update.
http://www.ravarcade.pl/files/FP-BAM-setup.exe
http://www.ravarcade.pl/files/BAM_v1.4-195.zip
http://www.ravarcade.pl/files/BAM-OpenVR.zip
http://www.ravarcade.pl/files/bam-setup.exe

Bug fix. Removed memory leak. Stability improved.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-289, released: May 10, 2020


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Fri Feb 02, 2018 11:53 pm 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
ravarcade wrote:
Update....Bug fix. Removed memory leak. Stability improved.


Does this mean we don't need to completely close Future Pinball and restart it after playing every table?

George


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sat Feb 03, 2018 12:55 am 
Offline

Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
hope so. I went to the 64 bit version for that reason, doesn't crash anywhere as much, so hopefully, this gives us even better performance.

_________________
_____________________________________

Latest projects and rants at My Facebook Page
_____________________________________

Latest Project: fpxEngine


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Feb 06, 2018 6:46 pm 
Offline

Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
hello,

I have a litlle problem with xBAM_BallCloseTo(X, Y)

when 2 ball are near together on XY plan from 1cm or 2cm but at differente height

-one is at 13mm so it is the center mass of the ball that is on playfied
-the other is at 40+13mm so at 40mm above playfied (like ramp)

the method return the first one (even separated from 1 or 2cm on XY plan) but i would like to get the second one (that is on the ramp)

is it possible to have 2 new methods like:
xBAM_BallCloseAboveTo(X, Y, Z) where Z tel bam to ignore ball below Z
xBAM_BallCloseBelowTo(X, Y, Z) where Z tel bam to ignore ball above Z

so i could separate ball one and two ?

thanks.


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Wed Feb 07, 2018 4:50 pm 
Offline

Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1034
@smoke:
Here is beta BAM.dll with 3rd param (Z) to in BallCloseTo:
http://www.ravarcade.pl/beta/BAM.dll
If you don't pass that 3rd param, it will be like 0 (all will work old way).

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.5-289, released: May 10, 2020


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Wed Feb 07, 2018 5:41 pm 
Offline

Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
thanks I will test that


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Wed Feb 07, 2018 8:07 pm 
Offline
User avatar

Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
ravarcade wrote:


Please, you could put the version on every new "Bam.dll". This is 196 ?
Thank you

Gianfranco


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Feb 08, 2018 12:17 am 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
franzleo wrote:
ravarcade wrote:


Please, you could put the version on every new "Bam.dll". This is 196 ?
Thank you

Gianfranco


I don't think Rav assigns numbers to beta versions. I think he is waiting to hear back from Smoke to see if this fixes his problem before he releases a new version.

George


Top 
 Profile  
 
 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Feb 08, 2018 3:54 am 
Offline

Joined: Fri Jun 28, 2013 4:46 pm
Posts: 361
ravarcade wrote:
@smoke:
Here is beta BAM.dll with 3rd param (Z) to in BallCloseTo:
http://www.ravarcade.pl/beta/BAM.dll
If you don't pass that 3rd param, it will be like 0 (all will work old way).


tested and it is good!
thanks.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 2421 posts ]  Go to page Previous  1 ... 168, 169, 170, 171, 172, 173, 174 ... 243  Next

Board index » Future Pinball » BAM corner


Who is online

Users browsing this forum: No registered users and 46 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron