Post subject: Re: Better Arcade Mode - MOD for Future Pinball
Posted: Tue Jul 11, 2017 8:44 pm
Joined: Thu Jun 16, 2016 2:20 pm Posts: 132 Location: a cave
Quote:
I will check if i can find radeon gfx card.
Ok.
I tried other FP executables, Zed version, etc. but I get the same crash so it's got to be something other than that. Older BAM works, so, I'm good for now. Keep me posted
_________________ life takes a lot of balls
ravarcade
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
Posted: Wed Jul 12, 2017 1:51 am
Joined: Mon Mar 25, 2013 4:02 pm Posts: 1001
GeorgeH wrote:
...So BAM will use mass and omega for "All flippers" unless it has this subroutine in the script?
Yes.
GeorgeH wrote:
Does it matter where this subroutine is added to the script (as long as it is not inserted inside another subroutine)? ... Sorry, I don't know much about coding.
No. You can put it at end or at begin. It is also safe for to run without BAM. This subroutine will not be executed.
GeorgeH wrote:
Sloope .... I thought it probably couldn't be changed but I had to ask.
I have to add few lines code to prevent changing it on game start. I think, this way is better.
---- With new fonts BAM menu is drawn over 2 times faster.
_________________ http://www.ravarcade.pl Better Arcade Mode current BAM version: v1.4-267, released: Nov 9, 2019
Gimli
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
See line 135. I think I must have the syntax wrong...I am trying to swap the texture on the "CubeRoom" toy.
Use "B" to toggle FP standard Games Room on/off Use "Z" to toggle Cube Room On Use "X" to toggle Happy Cab Room On Using "C" and "V" to swap Cube Room textures make FP crash...
Thx !
ravarcade
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
Posted: Thu Jul 13, 2017 2:42 am
Joined: Mon Mar 25, 2013 4:02 pm Posts: 1001
@Gimli
1. It did not crash on my computer. Can you send me your FP.exe? I gues, that in different FP.exe there may be different memory layout for FP objects.
2. Toy uses only one texture. So, for toy last parm should be always 0 (zero). You can also skip that last param.
3. Texture "cubemaptemplate" is not loaded in to VRAM, because it is not used on table. You need to force FP to load it. Simplest way is: - add Surface, - make it ivisible (Uncheck Render object (Initial Value), - assign "cubemaptemplate" for example to Top Texture, Surface can use up to 3 textures, so you can use 1 surface to load 3 textures.
With that changes all works (i was able to switch between texture).
_________________ http://www.ravarcade.pl Better Arcade Mode current BAM version: v1.4-267, released: Nov 9, 2019
GeorgeH
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
Posted: Thu Jul 13, 2017 3:03 am
Joined: Thu Aug 16, 2012 11:12 pm Posts: 2512 Location: Arkansas, USA
I pressed tried it too and got no crash when I pressed the keys. I only saw a change though when I pressed the X key.
George
Gimli
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
George did you try checking "render Games Room" first in FP video settings?
Addendum: It still crashes on my system...running windows 7 on macbook bootcamp Cheers
GeorgeH
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
Posted: Thu Jul 13, 2017 9:07 am
Joined: Thu Aug 16, 2012 11:12 pm Posts: 2512 Location: Arkansas, USA
Gimli wrote:
... George did you try checking "render Games Room" first in FP video settings?
I thought that needed to be unchecked because it will make FP render the default game room which overlays on top of any game room that may have been saved.
George
Gimli
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
Addendum: Here is an updated table with Rav's suggestions and with cube room and happy cab room minimized if you press "B" , so they won't interfere with default room https://www.dropbox.com/s/xgv5b9x2l9son ... s.fpt?dl=0
Make Sure Render Arcade Room is checked under FP video settings
So again: "z" key toggles Cube Room On "V" chooses Cube Room Texture 1 (Burgandy Room) "C" chooses Cube Room Texture 2 (Sky Room) Crashes on my laptop "x" chooses Happy Cab Room "B" toggles Default FP room on/off
The CubeMapTemplate "texture" is the first attempt at a grid/template of the cross image, and it shows how to splice any image so it is rendered seamlessly inside the cube model
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Last edited by Gimli on Thu Jul 13, 2017 1:14 pm, edited 4 times in total.
Gimli
Post subject: Re: Better Arcade Mode - MOD for Future Pinball
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