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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Tue Jul 11, 2017 8:44 pm 
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Joined: Thu Jun 16, 2016 2:20 pm
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Location: a cave
Quote:
I will check if i can find radeon gfx card.

Ok.

I tried other FP executables, Zed version, etc. but I get the same crash so it's got to be something other than that. Older BAM works, so, I'm good for now. Keep me posted :mrgreen:

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Wed Jul 12, 2017 1:51 am 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
GeorgeH wrote:
...So BAM will use mass and omega for "All flippers" unless it has this subroutine in the script?

Yes.
GeorgeH wrote:
Does it matter where this subroutine is added to the script (as long as it is not inserted inside another subroutine)? ... Sorry, I don't know much about coding.

No. You can put it at end or at begin.
It is also safe for to run without BAM. This subroutine will not be executed.

GeorgeH wrote:
Sloope .... I thought it probably couldn't be changed but I had to ask.

I have to add few lines code to prevent changing it on game start. I think, this way is
better.

----
With new fonts BAM menu is drawn over 2 times faster.

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Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Wed Jul 12, 2017 6:52 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2854
Location: Ontario, Canada
https://youtu.be/1N7e243YBV8

Hi Rav,
When I try to swap textures in the object CubeRoom, then Bam crashes...

https://www.dropbox.com/s/xgv5b9x2l9son ... s.fpt?dl=0

See line 135.
I think I must have the syntax wrong...I am trying to swap the texture on the "CubeRoom" toy.

Use "B" to toggle FP standard Games Room on/off
Use "Z" to toggle Cube Room On
Use "X" to toggle Happy Cab Room On
Using "C" and "V" to swap Cube Room textures make FP crash...

Thx !


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Jul 13, 2017 2:42 am 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
@Gimli

1. It did not crash on my computer. Can you send me your FP.exe?
I gues, that in different FP.exe there may be different memory layout for FP objects.

2. Toy uses only one texture. So, for toy last parm should be always 0 (zero). You can also skip that last param.

3. Texture "cubemaptemplate" is not loaded in to VRAM, because it is not used on table. You need to force FP to load it. Simplest way is:
- add Surface,
- make it ivisible (Uncheck Render object (Initial Value),
- assign "cubemaptemplate" for example to Top Texture,
Surface can use up to 3 textures, so you can use 1 surface to load 3 textures.

With that changes all works (i was able to switch between texture).

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http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Jul 13, 2017 3:03 am 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
I pressed tried it too and got no crash when I pressed the keys. I only saw a change though when I pressed the X key.

George


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Jul 13, 2017 8:39 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2854
Location: Ontario, Canada
Thanks Rafal !

I will give it a try! It may not crash if I do it right...
Here's my Future Pinball.exe (I am pretty sure it is the original one with no mods)
https://www.dropbox.com/s/5pcam661wqmml ... l.exe?dl=0

George did you try checking "render Games Room" first in FP video settings?

Addendum:
It still crashes on my system...running windows 7 on macbook bootcamp
Cheers


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Jul 13, 2017 9:07 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2512
Location: Arkansas, USA
Gimli wrote:
... George did you try checking "render Games Room" first in FP video settings?


I thought that needed to be unchecked because it will make FP render the default game room which overlays on top of any game room that may have been saved.

George


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Jul 13, 2017 9:42 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2854
Location: Ontario, Canada
Addendum: Here is an updated table with Rav's suggestions and with cube room and happy cab room minimized if you press "B" , so they won't interfere with default room
https://www.dropbox.com/s/xgv5b9x2l9son ... s.fpt?dl=0

Make Sure Render Arcade Room is checked under FP video settings

So again:
"z" key toggles Cube Room On
"V" chooses Cube Room Texture 1 (Burgandy Room)
"C" chooses Cube Room Texture 2 (Sky Room) Crashes on my laptop
"x" chooses Happy Cab Room
"B" toggles Default FP room on/off

The CubeMapTemplate "texture" is the first attempt at a grid/template of the cross image, and it shows how to splice any image so it is rendered seamlessly inside the cube model


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Last edited by Gimli on Thu Jul 13, 2017 1:14 pm, edited 4 times in total.

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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Jul 13, 2017 10:37 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2854
Location: Ontario, Canada
Hi Rafal,

tried a different version of FP and it still crashes on my system.

here is the crash log:
https://www.dropbox.com/s/5qgdd8maqqpv6 ... H.log?dl=0


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu Jul 13, 2017 7:27 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
@Gimli, @gibsmedat:
Please download and put in BAM dir:
http://www.ravarcade.pl/beta/renderingengine.dll

Let me know if it still crash.

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http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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