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It is currently Wed Feb 20, 2019 5:27 pm All times are UTC - 5 hours [ DST ]
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Gimli
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Post subject: Re: BAM Commands Comment and Discussion Posted: Fri Feb 09, 2018 9:54 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2410 Location: Ontario, Canada
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GeorgeH wrote: Gimli,
I only have one monitor and use "Forced Arcade Mode" all the time. When you use it, you can see everything both playfield and translite and the whole room all on the main monitor. I was wandering if you use "Forced Arcade Mode", can you still set up a second monitor to only display the translite?
TerryRed says he doesn't use it because when he plays Slamt1lt's tables the videos slow down and get out of sync with the sound. I'm guessing "Forced Arcade Mode" must use more processing power than the straight FP arcade mode.
George Sorry George, I didn't see you questions. The second monitor still shows backglass as before(it is totally independent) and none of this will have a baring on that. The problem with the second monitor is that it can't receive vertical miniplayfields (unless you mess with regedit and bunch of stuff to "Extend" everything across monitors) In terms of using up processing power it may, but in your case you are already using Force arcade mode , so there will be no difference in speed as youlare already poplutaing the graphics in whole room even when you can't see them. This is simply changing camera angles. And hopefully using the code to do it. For Terry he is running all sorts of gizmos,gadgets bells and whistles, so he want's all the cpu he can get...
Last edited by Gimli on Fri Feb 09, 2018 10:05 pm, edited 1 time in total.
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Gimli
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Post subject: Re: BAM Commands Comment and Discussion Posted: Fri Feb 09, 2018 10:03 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2410 Location: Ontario, Canada
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Quote: you do not have to remove the video, the point is not this, the video is fine that you put it, and there's no need to talk about authorizations
the point is to make rav, more things, and I do not want, not from me....I do not know what you asked him, but rav, talk about cab, and RV, and princess mini-playfield, it's things I do not know anything about, I did not ask you this, so how should I behave? Oh, I understand. This was already something I was working on Paolo. Even before your question. I had the same question as you.A couple of days ago, I used "miniplayfield" to grab and zoom the back box. And it worked but was a pain in the butt I had to also move a bunch of other stuff separately to make it work in desktop. Then when I tried it in VR, it didn't work at all So I was hoping instead for a "Camera" solution that may work for everyone Arcade, VR, and Desktop and you don't have to worry about coding so many moving parts. With camera view , everthing glides beautifully together With regard to having a separate miniplayfield for "princess" the question really is when you have several balls rolling at the same time on different miniplayfields and you want to track balls ( for the purpose of attaching things a specific ball), how do you do that?The answer is Ravarcade just enabled it in his new release 
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wild
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Post subject: Re: BAM Commands Comment and Discussion Posted: Mon Feb 12, 2018 11:52 am |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
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gimli wrote: This was already something I was working on Paolo. Even before your question. I had the same question as you ok, but I did not know, if you had warned to me, I would have understood. ............................................................................................................. ok,guys,a question for who I know this, when I was not able to understand the script, so I did not follow with much enthusiasm, I do not know what thread, it was, I thought I saw, a video, which had the ball that could make a trail of light....I remember well? or I dreamed it 
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franzleo
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Post subject: Re: BAM Commands Comment and Discussion Posted: Mon Feb 12, 2018 12:24 pm |
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Joined: Sun May 08, 2011 4:57 pm Posts: 1071 Location: Turin-ITALY
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wild wrote: [quote="...... I do not know what thread, it was, I thought I saw, a video, which had the ball that could make a trail of light....I remember well? or I dreamed it ..... I confirm! Even I remember, in the early versions of Bam, it was possible to create a wake to the ball .... Greetings Gianfranco
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GeorgeH
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Post subject: Re: BAM Commands Comment and Discussion Posted: Mon Feb 12, 2018 12:57 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 1941 Location: Arkansas, USA
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You may be thinking about "Trails" on the Addons menu. You must use the "New Renderer" light system for them to work though. I don't use them because it's too much of a distraction for me and obviously doesn't look real.
George
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wild
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Post subject: Re: BAM Commands Comment and Discussion Posted: Mon Feb 12, 2018 8:02 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
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GeorgeH wrote: You may be thinking about "Trails" on the Addons menu. You must use the "New Renderer" light system for them to work though. I don't use them because it's too much of a distraction for me and obviously doesn't look real.
George I wanted to know the thread of discussion......but thanks the same GG, with the help of GF, I found, and explains how to insert the luminous wake... viewtopic.php?f=86&t=6465there are a video..nice. https://www.youtube.com/watch?v=VH_1KhE
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Gimli
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Post subject: Re: BAM Commands Comment and Discussion Posted: Sat Feb 17, 2018 12:36 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2410 Location: Ontario, Canada
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Here is a how to guide on using BAM to set any camera angle you want for game play.viewtopic.php?nomobile=0f=55&t=6587&p=85723#p85723Using "Animation Sequencer" you can create 3 different camera angles to play game in Animation Sequence1 activated with F1 key Animation Sequence2 activated with F2 key Animation Sequence3 activated with F3 key Current Limitations: 1. Must be played in "Static Cam" + "Forced Arcade Mode" 2. only these camera angles will be active (default FP ones are turned off) 3. Scrolling Camera is not currently a feature of this 4. Will work in all 3 BAM usages (Desktop, Arcade and VR) Desktop and Arcade are close to same but may requre tweaking depending on which you use. VR is quite different and will need its own sequences to optimize and minimize "motion sickness)
Last edited by Gimli on Sun Mar 04, 2018 10:51 pm, edited 1 time in total.
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wild
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Post subject: Re: xbam game rrom Posted: Tue Feb 27, 2018 9:42 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
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I put this here.... Code: Option Explicit ' Force explicit variable declaration
xBAM.FixScore
xBAM.GameRoom= false
then Code: Dim GameRoomOnOff then Code: Sub FuturePinball_BeginPlay() GameRoomOnOff=true then Code: If (KeyCode ="34") Then 'key G If GameRoomOnOff = TRUE Then GameRoomOnOff = FALSE xBAM.GameRoom= false End if If GameRoomOnOff = FALSE Then GameRoomOnOff = TRUE xBAM.GameRoom= true End if End if it does not work, it does not make me on and off, of the gameroom...why?
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Gimli
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Post subject: Re: BAM Commands Comment and Discussion Posted: Tue Feb 27, 2018 10:43 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2410 Location: Ontario, Canada
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Try this: Code: If KeyCode = 34 Then 'key G If GameRoomOnOff = TRUE Then GameRoomOnOff = FALSE xBAM.GameRoom= false Else If GameRoomOnOff = FALSE Then GameRoomOnOff = TRUE xBAM.GameRoom= true End if End if End if You need the "Else" to make it two different options otherwise it is just one story that starts with GameRoomOnOff = True and ends with GameRoomOnOff = True Also make sure "render arcade room" is selected in FP video/rendering options
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wild
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Post subject: Re: BAM Commands Comment and Discussion Posted: Wed Feb 28, 2018 7:53 am |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
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ok, thanks, bob,to have answered, the problem was "else",I had already selected, "render arcade room" in FP..... but is strange,this..... because for the HUD, there is no "else" Code: If (KeyCode ="35") Then 'key H If HudOnOff = TRUE Then HudOnOff = FALSE DMD1.FadeOut(): DMD4.FadeOut() hud.FadeOut(): hud1.FadeOut() End if If HudOnOff = FALSE Then HudOnOff = TRUE DMD1.FadeIn(): DMD4.FadeIn() hud.FadeIn(): hud1.FadeIn() End if End if
but that's okay.....however, two considerations... 1)I thought that to disappear was my gameroom,(my model) not that of FP....so the half, that is, the part behind the table,I see my game room,(the model), is not a good sight 2)the poster image,in FP,remains always visible, does not disappear, along with the gameroom, of FP ..... unless I take it off......this does not make sense. you could reverse the disappearance and appearance of my gameroom, not that of FP...? you know,if this is possible? in fact I thought of the gameroom, of bam, that disappear ... I mean as a mini playfield, I know that the term is not correct, in this case. xBAM.GameRoom= true-false.......of BAM,not FP,but this is my thought 
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