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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Tue Dec 24, 2013 10:44 pm 
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Joined: Sat Dec 01, 2012 10:31 pm
Posts: 138
After the "technical stuff" let's go to the "visual stuff".
FP2.5R2 with UNTOUCHED tables (picked up randomly) gameplay, aiming and tricks.
http://www.youtube.com/watch?v=juFOTcncYBc
Feel free to comment (if any comment you wish to make)


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Wed Dec 25, 2013 5:03 am 
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Joined: Tue Mar 19, 2013 3:21 pm
Posts: 147
are the tables in the video 2.5 optimized or are they the standard tables?

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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Wed Dec 25, 2013 1:51 pm 
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Joined: Sat Dec 01, 2012 10:31 pm
Posts: 138
Standard tables I picked up randomly (no changes made to the tables and no optimization).
I just don't have pinball skills. lol.
FP2.5R2 have similar physics to FP2.5R1 (as I said in the beginning of this post) and some bouncing and aiming tweaked. THE big deal is the Direct API calling and some bugs from FP2.5R1 corrected. It should be the new FP2.5! It's not another version or a miracle version, it's the FP2.5 version that should be released but was rushed and was incomplete. I hope it make sense now for everyone. It has nothing to do with using BAM/not using BAM. Most of us use the FP2.5R1 + BAM, it should be FP2.5R2 + BAM or without BAM (whats-o-ever). Since I haven't got any PM asking me for this release, 2 things: ppl haven't got the idea of this R2 thing OR they don't care. I shared it but will not promote it anymore. So, my PM will always be open for the link of the R2 but I will not promote any more vid or explain WHAT is R2. :) La fin.


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Mon Dec 30, 2013 2:04 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 317
hello could you add some detailled explanations about:
"THE big deal is the Direct API calling and some bugs from FP2.5R1 corrected" ?

thanks.


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Mon Dec 30, 2013 6:00 pm 
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Joined: Sat Dec 01, 2012 10:31 pm
Posts: 138
I had copy/pasted the .txt find inside the R2 pckage but thanks to "The Loafer" refering certain "non correct" boundaries of this mod, I removed it. But my vid of the youtube showing the API calling is quite straight forward (even if the quality is bad) :)


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Thu Jan 16, 2014 8:47 am 
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Joined: Sat Dec 01, 2012 10:31 pm
Posts: 138
For those who have curiosity... a link has been released in VPUniverse.
http://vpuniverse.com/forums/files/file ... all-25-r2/

Have a nice day :)


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Sat Jan 18, 2014 9:01 am 
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Joined: Sun Jul 28, 2013 2:23 am
Posts: 103
Location: QLD, Australia
Thank you blackpheonix

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Tables completed - Battle Of Britain, Klondike, Yukon, Yukon Special, Gold Rush, Jackpot, Lucky 7, Powerplay2.0


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Sun Jan 26, 2014 2:33 am 
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Joined: Wed Feb 27, 2013 12:31 am
Posts: 93
ball has more bounce and the flippers are more accurate than the 2.5R1 build, 2.6 was way to fast imo so this R2 build is great except most tables crash on loading.

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Table Mods. F-14 tomcat , MOTU , Terminator 2


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Sun Jan 26, 2014 6:53 pm 
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Joined: Sat Dec 01, 2012 10:31 pm
Posts: 138
Hi.
R2 shouldn't crash. There's NO reason for that. I PM you to try some "error hunting". :)


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 Post subject: Re: [MOD] FP2.5 "Release 2" - Hoax or True
 Post Posted: Sat Nov 15, 2014 5:37 pm 
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Joined: Sat Dec 01, 2012 10:31 pm
Posts: 138
Update of the R2 is ready to download.
http://vpuniverse.com/forums/files/file ... w-physics/


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