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 Post subject: [DEV] FP Addons SDK - now rebuild table MAC
 Post Posted: Fri Jan 27, 2012 3:41 am 
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Joined: Fri Jul 02, 2010 4:49 am
Posts: 526
Location: Lyon, France
Hi,

The sources of my libs (used in FP Companion Tools and FPM Editor) and tools are now opensource !

:arrow: What is it :

- All you need to load / manipulate in memory and save Future Pinball files.
- Static libs coded in pure C++, cross-plateform
- Command line tools in pure C++, cross-plateform
- FPM Editor in C++/Qt, cross-plateform
- Dev tools : Code::Blocks / MinGW 32bits under windows, GCC under linux, Qt SDK

:arrow: Compatibility :

- Can read all FP files (.fpm, .fpt, .fpl)
- Can save .fpm without restriction (use by FPM Editor)
- Can save .fpt, even the table MAC thx to sk1 !!

:arrow: License :

- GPLv3

:arrow: Repository :

- https://github.com/PinSimDB/fp-addons-sdk

:arrow: Team :

- LvR : leader, main code
- sk1 : Table MAC reverse code, additional code
- TheNalex : additional code

We accept new contributors !
You will be able to use libs and/or create new tools, make correction/evolution, etc ...

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PinSimDB.org projects : PinSimDB.org - FPM Editor - FPWine - Speed Devils table


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 Post subject: Re: [DEV] FP Addons SDK - soon !
 Post Posted: Fri Jan 27, 2012 3:54 am 
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Joined: Tue Jul 20, 2010 9:11 am
Posts: 528
That's pretty exciting news! Thanks!


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 Post subject: Re: [DEV] FP Addons SDK - soon !
 Post Posted: Fri Jan 27, 2012 4:31 am 
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Joined: Fri Jul 02, 2010 4:50 am
Posts: 1192
Location: Paris - France
Sweet!

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My tables avalaible at http://www.pinsimdb.org/fpreleases/ and http://www.irpinball.org/
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 Post subject: Re: [DEV] FP Addons SDK - soon !
 Post Posted: Fri Jan 27, 2012 6:15 am 
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Joined: Sun Jun 05, 2011 3:20 pm
Posts: 267
Location: orion-cygnus arm, local solar system, earth, europe, germany, ..., here
great news...
i have already some ideas, what i could do with it...

load all textures and geometries and lamps of a table to blender (with exact same positions), to be able to "bake" photorealistic pre-lit-shadowed textures to pimp-up tables look...

a tool that find dependencies, not used/deserted/duplicated resources of a table... to correct/drop them before publish a table.


Last edited by beta-tester on Fri Jan 27, 2012 6:20 am, edited 1 time in total.

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 Post subject: Re: [DEV] FP Addons SDK - soon !
 Post Posted: Fri Jan 27, 2012 6:20 am 
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Joined: Fri Jul 02, 2010 4:49 am
Posts: 526
Location: Lyon, France
beta-tester wrote:
great news...
i have already some ideas, what i could do with it...

load all textures and geometries and lamps of a table to blender (with exact same positions), to be able to "bake" photorealistic pre-lit-shadowed textures to pimp-up tables...

a tool that find dependencies, not used/deserted/duplicated resources of a table... to correct/drop them before publish a table.


yep, that's the idea ;)

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PinSimDB.org projects : PinSimDB.org - FPM Editor - FPWine - Speed Devils table


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 Post subject: Re: [DEV] FP Addons SDK - soon !
 Post Posted: Fri Jan 27, 2012 9:57 am 
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Joined: Thu Jul 01, 2010 10:06 pm
Posts: 302
This certainly is an exciting turn of events. Thanks for doing this.


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 Post subject: Re: [DEV] FP Addons SDK - soon !
 Post Posted: Fri Jan 27, 2012 10:05 am 
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Joined: Tue Oct 19, 2010 10:17 am
Posts: 136
beta-tester wrote:

load all textures and geometries and lamps of a table to blender (with exact same positions), to be able to "bake" photorealistic pre-lit-shadowed textures to pimp-up tables look...


I already do that, all the pf's in all mine and glxb tables are made that way, but i build the table in maya from scratch (minus a few parts) add lights and sometimes a hdri environment for lighting, but a way to export the whole table into maya or blender would save a lot of time and help out a lot :D


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 Post subject: Re: [DEV] FP Addons SDK - OUT !
 Post Posted: Fri Jan 27, 2012 10:28 am 
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Joined: Fri Jul 02, 2010 4:49 am
Posts: 526
Location: Lyon, France
And it's out now !

coders can try to compile (follow BUILD.WIN32 file), tell me if anything goes wrong.
I'll sureley release new binaries for FP Companion Tools since sk1 have unrevealed some unknown fpt fields, but I'll wait a bit if you want to hack a little on the code :)

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PinSimDB.org projects : PinSimDB.org - FPM Editor - FPWine - Speed Devils table


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 Post subject: Re: [DEV] FP Addons SDK - OUT !
 Post Posted: Sat Jan 28, 2012 7:55 pm 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
You guys are awesome! Things just keep getting better and better around here. Thanks!!!


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 Post subject: Re: [DEV] FP Addons SDK - OUT !
 Post Posted: Sun Jan 29, 2012 11:09 am 
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Joined: Mon Jan 16, 2012 11:11 am
Posts: 52
Location: Germany
Hey, thats great news! Thanx! I gonna join the devteam on github!


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