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 Post subject: FPM Model : Stern - MiniSpot
 Post Posted: Fri Jul 23, 2010 12:48 pm 
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As requested : Stern MiniSpot Light

it is a 4 parts component model :

1. FP legacy mini hole
2. FP legacy small bulb 90
3. The chrome portion (MiniSpot-Lamp)
4. The socket/wire portion (MiniSpot-Plug)

is also included, the texture map for the MiniSpot-Plug so you can change the label on the socket or the wires color at will.

Image


Get it here :
Attachment:
Stern-MiniSpot.zip


Please let me know if this model was useful to you. :)


Steve


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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Fri Jul 23, 2010 12:52 pm 
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Posts: 2912
Very useful. Thanks a lot

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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Fri Jul 23, 2010 4:02 pm 
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Location: Paris - France
Not really usefull for me (EM recreator) but I'll have a look: the best way to make progress...
Thanks for the share.

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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Fri Jul 23, 2010 6:22 pm 
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Joined: Sat Jul 17, 2010 2:33 am
Posts: 440
Thank you. It's very tough to find any modern FP parts, like ramp posts etc, as everything seems so directed at EM


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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Fri Jul 23, 2010 7:32 pm 
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shvmr wrote:
...It's very tough to find any modern FP parts...


You just have to ask, I can recreate any toy :)


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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Fri Jul 23, 2010 7:56 pm 
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Steve wrote:
shvmr wrote:
...It's very tough to find any modern FP parts...


You just have to ask, I can recreate any toy :)



Can you make pop bumpers that have a decent amount of strength?. I'm finding the ones in FP too weak.

:D

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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Fri Jul 23, 2010 8:10 pm 
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yes I can.

With a series of specialy designed emckiker (12) disposed in a circular way in a bumper shape. you can control everything separately : Strenght of a section, the light, animate the cap.

would that be ok?

Steve


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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Sat Jul 24, 2010 2:27 am 
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Funny, I had the same thought. But I was thinking the slingshot setting using the rubber model, and figure out some way to having it non-rendered, but that was off the top of my head. The bumpers have a problem due to a variation in the code put in to set a slightly random force, but I would think Black forget to add a decimal point, as 50% variation is a bit much.

Would say that the most useful new models would be a better or at least a far more reliable plunger model (though I'm sure it can be fudged) and a magnet setup like TZ, something that can pull and push away a ball . As a personal request, I could sure use a larger size bulb one of these days, so the flashers don't look so weird as a empty shell.

I believe the Model system is limited and not adjustable in size or are modifiable in the actual editor, correct? Are physic properties from one object assignable to another object?


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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Sat Jul 24, 2010 4:05 am 
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Steve wrote:
yes I can.

With a series of specialy designed emckiker (12) disposed in a circular way in a bumper shape. you can control everything separately : Strenght of a section, the light, animate the cap.

would that be ok?

Steve


That would be great.
I actually setup the slingshot idea in the post above but you get the side effect of the leaf switches appearing. So emkickers would solve that problem, and if the strengths are slightly different on each, it would give a good illusion.
I'm sure a lot of people would be greatful.
Glxb

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 Post subject: Re: FPM Model : Stern - MiniSpot
 Post Posted: Sat Jul 24, 2010 4:26 am 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
it is done, check out the new toy.
viewtopic.php?f=7&t=40
No side effect so far.


to SHVMR
1. Please specify the kind of bulb you need and maybe provide me with a sketch or picture of the object.

2. Magnet : no can't do. there is no object with such propriety.

3. Please describe what your super plunger would need to do, what do you mena by reliable?

4. "...I believe the Model system is limited and not adjustable in size or are modifiable in the actual editor, correct?"

-Not sure what you mean.can you rephrase I speak french usualy.


5. "...Are physic properties from one object assignable to another object?"
any 3d model can become whatever you need, as long as the propritety is in FPM editor.

Steve


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