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 Post subject: Re: Hello
 Post Posted: Tue Aug 20, 2019 4:01 pm 
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Joined: Wed Aug 14, 2019 1:33 am
Posts: 15
Yes "vertical sync" checked, setup as per Terry Reds Guide.


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 Post subject: Re: Hello
 Post Posted: Tue Aug 20, 2019 10:51 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2326
Location: Arkansas, USA
It is unusual for me to not be able to identify a cause but you succeeded in stumping me.

My guess is your problem not related to FP or BAM but one of the other programs you are using.

I just do FP and BAM. I don't use anything else. Maybe TerryRed might know.

George


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 Post subject: Re: Hello
 Post Posted: Wed Aug 21, 2019 12:15 am 
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Joined: Wed Aug 14, 2019 1:33 am
Posts: 15
Could be, but I'm not really worried that the watermark is there while playing, as long as everythings running properly, it was good to experiment anyway.


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 Post subject: Re: Hello
 Post Posted: Wed Aug 21, 2019 12:42 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2326
Location: Arkansas, USA
What versions of the FP exe have you tried?

As a general rule, I either use the Physics 2.7 exe or the "Zedpinball Physics v1.11_x32_x64". Only use the exe file and don't use anything else that may be in the downloads. The Zed version is not an actual 64 bit program but it manages memory like a one although some of the guys report that it is not compatible with their front end programs.

George


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 Post subject: Re: Hello
 Post Posted: Wed Aug 28, 2019 7:52 pm 
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Joined: Wed Aug 14, 2019 1:33 am
Posts: 15
Update- Tryed these exes (no Logo) Zed 1.11x64, 2.7 (Slamtilt), 2.6.exe, all give me drop targets missing. Tryed 2.4.exe,drop targets ok.Has 800 objects limit but no logo. Will keep for now and see how it goes. Ok played a few games including the new star trek, was doing some weird things,like videos clips running quick and scoring quick.Reverted back to Original.


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 Post subject: Re: Hello
 Post Posted: Thu Aug 29, 2019 12:52 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2326
Location: Arkansas, USA
I was just reading this forum and found that others have the same problem with rendering drop targets when using the alternate exes. It appears there is no solution:

https://vpinball.com/forums/topic/fp-ex ... post-88923

Don't worry about the 800 objects limit. Any of the EXE files will play a table that has more than 800 objects. It is only a problem if you are editing a table. Only then will you encounter an error with some of the EXE files if you try to add more than 800 objects.


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 Post subject: Re: Hello
 Post Posted: Fri Aug 30, 2019 4:59 am 
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Joined: Wed Aug 14, 2019 1:33 am
Posts: 15
Ok , Yeah the logo does not worry me, I will keep on Playing, Cheers.


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 Post subject: Re: Hello
 Post Posted: Mon Sep 02, 2019 11:46 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2326
Location: Arkansas, USA
There is a BAM update that I think will solve your problem:

http://www.gopinball.com/forum/viewtopi ... 843#p96843

See number 1.

"1. In addons menu you can select "hide FP logo". This will hide logo in 5 seconds after game starts."

So you can use the original FP EXE file and hide the watermark with the new option.

George


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 Post subject: Re: Hello
 Post Posted: Tue Sep 03, 2019 4:48 am 
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Joined: Wed Aug 14, 2019 1:33 am
Posts: 15
Thanks George, tryed it today works great.


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 Post subject: Re: Hello
 Post Posted: Tue Sep 03, 2019 6:43 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2326
Location: Arkansas, USA
I showed Rav this thread and he decided to implement the change.

George


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