Spinners broken?
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Author:  Pod [ Mon Aug 28, 2017 5:26 am ]
Post subject:  Spinners broken?


I'm back after a long hiatus and I wanted to update arcade mayhem and ghostbusters to use physics 2.7 as well as fix a load of bugs I never sorted in ghostbusters.

One of which is that the spinners don't register correctly. They call hit and unhit every frame if they're over their threshold. This makes them unusable and I'm surprised I didn't know that when I originally released ghostbusters

So. We're they always broken? Is there a way to fix them? Or should I give up and just fake it with a hidden switch?



Author:  Gimli [ Mon Aug 28, 2017 7:42 pm ]
Post subject:  Re: Spinners broken?

Sounds like something Popotte may be able to answer...

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