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Gimli
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Post subject: Simple DMDs Illustrated Tutoria Posted: Thu May 15, 2014 9:28 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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DMD's for Dummies -How to create simple custom DMD's to add to existing games in 5 minutes or less Why do this? 1.Makes game play clearer with more DMDs ( continuous display of highscore, , current player, lives, credits etc..) 2.Makes multiplayer tracking better ( add notifications 'welcome player 2', "go player 4" "game over" , last player score) 3. One lonely hyperactive DMD is not a enough This is in no way a criticism about the state of existing tables, but rather is just to provide individual users a way to optimize tables for their own systems and preference. I greatly appreciate all the existing amazing tables and the work done ! The following should provide a "cookie cutter" approach and take < 5 minutes to accomplish. "Good luck Ethan, this tutorial will self destruct in 5 minutes"  1.Go to table editor and select "translite" 2.Select Displays at bottom and then either "DMD" or "Hud DMD" (you can switch between the two later if you change your mind). Create 2 DMDs. 3.Name DMDs what you want . If you want "a cut and paste" solution use the same as this tutorial . "MyNewDMD" and "MyNewDMD2"
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:36 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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4.Click on "Table" button at top of screen and then "Font Manager" scroll through Fonts to see which ones you may want to use. (you may need to have "load images into editor" selected under "preferences" "editor options" in order to see fonts)
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:39 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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5.Go to Script and at top of script find where Dmd's are associated with fonts ie. MyDMD1.AddFont 1, "whatever name from font manager" My DMD2.AddFont 1, "whatever name from font manager" and add the same with your new DMDs ie MyNewDMD.AddFont 1, "whatever name from font manager" MyNewDMD2.AddFont 1, "whatever name from font manager"
the AddFont 1 will translate to" [f1]" in your "MyNewDMD.text " and "MyNewDMD2.text" that you create below.
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:40 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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6.Decide what stats you want and how you want them oriented on your DMD
"x" and "y" values will orient your DMD value on the DMD itself . Coordinate [x0][y0] is top left and [xc][yc] is centre point.
Here are the ones I've used:
A. Current Player DMD
MyNewDMD.Text = "[f2][xc][y10]" & FormatNumber (nvscore(CurrentPlayer), 0, -1, 0, -1) & "[f1][x82][y2]LIVES: " & (BallsRemaining(CurrentPlayer)) & "[x2][y2]PLAYER: " & currentplayer & "[x2][y25]LAST PLAYER: " & FormatNumber(nvScore(LastPlayer), 0, -1, 0, -1)
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:41 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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B. Statistic DMD
MyNewDMD2.Text = "[na][f2][xc][y11]"& FormatNumber(nvHighScore1, 0, -1, 0, -1) & "[f1][x2][y25]CREDITS: "& nvCredits & "[x2][y2]HIGHSCORE: " &nvHighScore1Name & "[x78][y2]GAMES: " & nvTotalGamesPlayed &"[x78][y25]PLAYERS: " & PlayersPlayingGame
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:42 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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7.Now that you have your "MyNewDMD.Text" and MyNewDMD2.Text" statements, you just have to insert them in the appropriate positions in the script.
"MyNewDMD2.Text….." gets inserted in the following places a) under EndofGame() which gets loaded when table loads Image "EndofGame"
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:44 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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b) after any nvcredits + 1 statements
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:45 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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c)after any nvcredits - 1 statements
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:53 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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d)after any nvTotalGamesPlayed + 1 statements
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Gimli
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Post subject: Re: DMDs for Dummies Illustrated Tutoria Posted: Thu May 15, 2014 9:54 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 2855 Location: Ontario, Canada
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8. "MyNewDMD.Text…." gets inserted in the following place Sub AddScore(Points)
Update: insert it a few lines further down under "nvScore(CurrentPlayer) = nvScore(CurrentPlayer) + points" and then it will update in sync with the original scoring. Picture below will need update to reflect thie
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Last edited by Gimli on Tue Dec 02, 2014 6:45 pm, edited 1 time in total.
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