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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:54 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
3. If you want to pick different animations than default.
Place "desired font" in position 1-6, and make note of frame range as in image below.


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Last edited by Gimli on Fri Oct 31, 2014 12:48 am, edited 2 times in total.

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:55 pm 
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Location: Ontario, Canada
Set the starting frame number of chosen font as in image below


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:56 pm 
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Location: Ontario, Canada
Set the frame range of chosen font as in image below


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Thu Oct 30, 2014 11:57 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
4.Want them all the same?
Just set the "desired font" , the starting frame , and the frame range the same in all 6 positions.

I hope you can see how you can use any combination you wish by tweaking the template as described above.
This approach should work for most tables but sometimes there will be glitches. Unfortunately Future Pinball
tables are not derived from a universal template and so scripting varies considerably between tables.

Enjoy experimenting with this approach. I hope it is rewarding and adds to the already amazing community experience that is Future Pinball….

Setting DMD Colour, DMD priority, and ToggleHudDMD Routines are explained in the previous tutorial.

In this demo I have used the following:
''DMD Background Fonts
'1.Austin Powers- Flowers "DMD_Back_bon" '32-52, + use "0f1_Masked"for black small fonts by Francisco666,Rom
'2.Big Bang Bar- Starfield"bbbdmdfont2" '117-126 by Rom, Glxb
'3.Bram Stoke's Dracula - Blood Dripping "back000000" '32-52 by Francisco666, Rom
'4.Cool Position - "FlagA" '32-121 by Polygame
'5.Cool Position- "FlagB" '32-121 by Polygame
'6.Cool Position- "DiversA" - Vegas Scorebox 32-58, Fireworks 59-81, Hot Flashes92-121 by Polygame
'7.7.Cool Poistion- "LogoAnim" GAME OVER animated 80-125 (remove "game over" text from script) by Polygame
'8.Dr Who- "DW Spiral000000" 32-83 by Ian,oooplayer1000
'9.STNG- "lock2b" 'Starfield 40-52 by Francisco,Rom,Slamt1lt
'10.TutenKham- "DiversAa" brick sidewalls 72-81 , lightning box 92-106, 107-125 Flaming Ground by Polygame
'11.TutenKham- "DiversB" billowy clouds/smoke 72-124 by Polygame
'12.TutenKham-"DiversC" GAME OVER 32-70 (remove "game over" text from script) by Polygame
'13.Reel it in- "DMDAnimA" GAME OVER under water glow78-90 (remove "game over" text from script) by Polygame
'14.Reel it in- "logoAnim3" GAME OVER Wedding Favours 70-102 by Polygame
'15 Reel it in- "waveb" 32-79 Rough Cool Waves by Polygame
'16 Reel it in- "WavesBck" 32-80 Calm cool waves by Polygame
'17.Reel it in- "underWaterBck" 32-70 as per name by Polygame
'18.Scared Stiff- "BonusA" 60-90 Boiling lava by Francisco666, Glxb, Highlnder00

Thanks go to Polygame, Rom, Glxb, Slamt1lt, Francsico666, Highlnder00, Ian, oooplayer1000 for their amazing contributions to Future Pinball !

Cheers Gimli :D


Last edited by Gimli on Sat Nov 15, 2014 7:07 pm, edited 3 times in total.

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Fri Oct 31, 2014 7:01 am 
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Joined: Sat Jan 21, 2012 12:16 am
Posts: 1221
Location: Ontario, Canada
I hope people appreciate the work you've gone through in documenting this. It makes life so much easier for those wanting to spruce up their DMDs (especially on non DMD tables). Thank You!

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Sat Nov 01, 2014 2:17 am 
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Location: German
Great doc. It James und er standing scribts much easier.


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Sat Nov 01, 2014 8:41 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2857
Location: Ontario, Canada
open6l wrote:
I hope people appreciate the work you've gone through in documenting this. It makes life so much easier for those wanting to spruce up their DMDs (especially on non DMD tables). Thank You!


Thanks Open6l !

And thanks for your help in preparing this . I am curious to see if this works for people.


Last edited by Gimli on Sat Nov 01, 2014 9:00 am, edited 1 time in total.

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Sat Nov 01, 2014 8:52 am 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
skinooe wrote:
Great doc. It James und er standing scribts much easier.


Thanks Skinooe ,

Ya, I would find scripting an entire table daunting, but breaking it down into components
isn't so bad.

My next idea is creating a template for DMD high score entry...


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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Mon Nov 10, 2014 6:03 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2857
Location: Ontario, Canada
Updated template to include more background animations.

Improved demo table with 4 parallel Themed DMD's each highlighting the 6 table events
with different animations.

https://www.dropbox.com/s/abz5oqbhs3bmv ... o.fpt?dl=0

Cheers ;)


Last edited by Gimli on Sat Nov 15, 2014 6:09 pm, edited 1 time in total.

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 Post subject: Re: Simple Background Animated DMD's for FutureDMD Illustra
 Post Posted: Sat Nov 15, 2014 6:04 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2857
Location: Ontario, Canada
Update:

1.Changed active score DMD from "lives" to "balls"
2.Changed Final Game Score DMD to have winning score in centre instead of last player score.
3.optimized process ( Event2 and Event3 easier to implement, made large script segment
shorter/more efficient)
;)


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