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franzleo
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Post subject: Star Trek (Gottlieb 1971) Posted: Tue Apr 10, 2018 10:39 am |
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Joined: Sun May 08, 2011 4:57 pm Posts: 1071 Location: Turin-ITALY
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I started this mod (by Margoni) just to eliminate some small errors, so only for pastime. I was thinking only of a little relaxation from the problems of Cirqus Voltaire  . The table took my hand and I started to change almost everything ...... playfield, cabinet, textures, hud ...... and other ideas in mind.... Greetings Gianfranco Attachment: Vista.jpg
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bc57
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Wed Apr 11, 2018 5:08 pm |
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Joined: Fri Sep 03, 2010 1:34 pm Posts: 53
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Wow! Nice choice, glad to see you doing this one.
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franzleo
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Wed Apr 11, 2018 6:32 pm |
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Joined: Sun May 08, 2011 4:57 pm Posts: 1071 Location: Turin-ITALY
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I also changed the sounds. I will add a new physics. I think I develop this table with BAM. I decided to put the Smoke routine for rolling ball noise.
I found a new way to use the new Bam "xBAM.SetTexture" command. I created the 3 images I use for the Playfield: PFnormal (attact mode), PF on and PF off. So you do not need to use Ovarlay or Surface which created the problem of not seeing the depth of the triggers and kickers holes.
regards
Gianfranco
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Gimli
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Wed Apr 11, 2018 7:09 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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GeorgeH
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Wed Apr 11, 2018 10:27 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2781 Location: Arkansas, USA
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Interesting way of using the "xBAM.SetTexture". I don't think I would have thought of it myself.
George
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benjaminit
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Sat Apr 14, 2018 6:45 am |
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Joined: Wed Feb 28, 2018 6:42 am Posts: 9
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franzleo
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Sat Apr 14, 2018 12:10 pm |
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Joined: Sun May 08, 2011 4:57 pm Posts: 1071 Location: Turin-ITALY
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I'm waiting for George to make a new physics. Meanwhile, I ask for clarification: Look at the figure below. I have reversed the back of the BG. What are those numbers (100,000 to 1,000,000) for? "Stae Trek" is the variant for Italy of "Astro", without the repetition of the balls. The writing "Astro" goes right above these numbers. Greetings Gianfranco Attachment: Domanda.jpg
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GeorgeH
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Sat Apr 14, 2018 2:08 pm |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2781 Location: Arkansas, USA
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Physics is finished.
George
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bc57
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Sat Apr 14, 2018 3:27 pm |
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Joined: Fri Sep 03, 2010 1:34 pm Posts: 53
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franzleo wrote: I'm waiting for George to make a new physics. Meanwhile, I ask for clarification: Look at the figure below. I have reversed the back of the BG. What are those numbers (100,000 to 1,000,000) for? "Stae Trek" is the variant for Italy of "Astro", without the repetition of the balls. The writing "Astro" goes right above these numbers. Greetings Gianfranco Attachment: Domanda.jpg I would think that once the score rolls past 99,999 the 100,000 lites, then 200,000 lites when the display has rolled over twice, 199,999, etc.
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franzleo
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Post subject: Re: Star Trek (Gottlieb 1971) Posted: Sat Apr 14, 2018 9:41 pm |
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Joined: Sun May 08, 2011 4:57 pm Posts: 1071 Location: Turin-ITALY
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bc57 wrote: ......I would think that once the score rolls past 99,999 the 100,000 lites, then 200,000 lites when the display has rolled over twice, 199,999, etc....... Capers! I could get there by myself  ....... thanks Gianfranco
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