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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Fri Dec 29, 2017 7:17 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2671
Location: Ontario, Canada
Quote:
possibly causing problems to the main-table,if you increase gravity....I am wrong?


no each "miniplayfield" sandbox has its own gravity

Call MiniPlayField_1.SetGravity (bla bla bla) for vertical MP
Call MiniPlayField_3.SetGravity (bla bla bal) for main table


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Fri Dec 29, 2017 7:36 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1157
Gimli wrote:
Quote:
possibly causing problems to the main-table,if you increase gravity....I am wrong?


no each "miniplayfield" sandbox has its own gravity

Call MiniPlayField_1.SetGravity (bla bla bla) for vertical MP
Call MiniPlayField_3.SetGravity (bla bla bal) for main table


Great :D


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Fri Dec 29, 2017 11:37 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2239
Location: Arkansas, USA
Is it possible to turn the kickers 90 degrees. That would make them fire up.

George


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 30, 2017 2:53 am 
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Joined: Fri Nov 22, 2013 8:25 am
Posts: 166
The table is looking great.


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 30, 2017 9:20 am 
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Posts: 1157
GeorgeH wrote:
Is it possible to turn the kickers 90 degrees. That would make them fire up.

George


thanks,George

I have already tried this other solution, but the problem is not only the kicker itself, which does not already work, but the fact that somehow the kickers quarrel with the miniplay, because they cause the disappearance of the ball.....in the sense that the ball goes down past the MP

for te moment in miniplay,there are 5 kickers, as soon as I add more kicker the ball disappears, as soon as it is generated inside the MP...

I had to put containment walls as you can see in the video, so as not to lose the ball over the MP

I think it would take a special kicker,(always if it works) which only one person can create.

Where is this kickers 90 degrees?

miownkhan wrote:
The table is looking great.


thanks...miow


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sat Dec 30, 2017 4:01 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2239
Location: Arkansas, USA
wild wrote:
...Where is this kickers 90 degrees?


I don't know if it exists or not. When I watched the video, it looked like the kicker was firing toward the glass instead of upward. It looks like it needs to fire upward. That is why I asked if you could turn the kicker 90 degrees. You probably would have adjusted it that way if it were possible.

George


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sun Dec 31, 2017 9:42 am 
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Joined: Mon Dec 12, 2011 11:08 am
Posts: 409
Location: Montreal, Quebec
Here is an image of an other idea. As said it is only a suggestion, maybe it could give you some ideas.

Attachment:
20degree_suggestion_nespinball_sidegame_02.jpg


A+


You do not have the required permissions to view the files attached to this post.


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sun Dec 31, 2017 9:51 am 
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Joined: Mon Dec 12, 2011 11:08 am
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Location: Montreal, Quebec
If i would have the FP file with the kickers. I could possibly try to export the kicker with FPModel, then open my Milkshape3D and put into the kicker model; after try to rotate it from it center point. Then try to make some Milkshape3D kickers in different angles, put in back into FPModel; name them as "Kicker01_20degree, Kicker02_20degree, etc" then into the FP file.


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sun Dec 31, 2017 9:57 am 
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Joined: Mon Dec 12, 2011 11:08 am
Posts: 409
Location: Montreal, Quebec
What i can try to do, not having the Pinball Nes FP file; create a new FP file for you. Then put the same kickers that FP have, but rotate them to make them into different angles. As: "Kicker0degree_20degree, Kicker30degree_20degree, Kicker45degree_20degree, Kicker60degree_20degree, Kicker90degree_20degree, etc", so that you can experiment.


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 Post subject: Re: Pinball Nintendo Nes
 Post Posted: Sun Dec 31, 2017 10:47 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1157
thanks again,20....I have already tried these solutions....I put the kickers at 90...but as I said before, the problem is not just the kickers, but the whole system, which is vertical.

for now in the mp, there are 5kicker, but as soon as I add, another, that is horizontal or vertical, or in other angles, the ball begins to disappear.I can not leave the containment walls,but as soon as I remove the walls, the ball go out of the mp, it goes to Rome. :lol:

I have no problem sending you the table, so you can do your tests and convictions.just ask me, I send.

PS:I can not do the translation, in the images :D


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