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 Post subject: Indiana Jones multiplayer test...
 Post Posted: Fri Jan 29, 2016 9:26 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Starac has inspired me to implement a multiplayer version of GLXB and Highlander00's version of Indiana Jones A Pinball Adventure.

This is a marvellous table with 12 modes and a myriad of other nuisances, realized beautifully by GLXB.

In addition to Multiplayer and Save mode. I tweaked some things according to the rules consensus from the net....but am running into all sorts of challenges.

There will be some things left unfinished, but I am hoping this will move this Masterpiece forward a bit......if I don't go crazy trying....

:D


Last edited by Gimli on Mon Feb 01, 2016 12:09 am, edited 1 time in total.

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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Fri Jan 29, 2016 10:37 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 189
this masterpiece when completed by the end we are all kings
Especially Glxb, Highlnder00, SLAMT1LT Finally the icing on the cake Gimli :)


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Thu Feb 04, 2016 2:02 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
I think once I remove all my cheat codes, the testers should find the results acceptable

the only feature not enabled by SLAM and GLXB,
Is the loop jackpot mode at the end

I may enable this but few players will make it this far :D


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Fri Feb 05, 2016 1:12 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Starac has given this mod thumbs up

A few more minor tweaks and we'll release it to the hounds

I have chosen the Slamt1lt Ultimate version as it had less bugs and various enhancements....
(I could also continue work on the original version if there was a demand for this)


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Fri Feb 05, 2016 4:10 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 189
After The Addams Family and Indiana Jones ends ...
it would be a shame to be this way two tables are not finished ....
Thank Glxb, SLAMT1LT and Gimli... :)


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Tue Feb 09, 2016 7:46 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Umpa reported back with a favourable response....so far so good

I have added the missing loop jackpot mode and tweaked the scoring in various modes to match the rules , I hope....


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Thu Feb 11, 2016 10:01 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Getting close. I fixed a bunch of bugs - I hope
I notice that 2.5 billion seems to be the score limit on FP tables ?
I tried this on a number other tables and scores > 2.5 billion cause tables to crash. Can anyone else verify this and is there a solution?

We'll see what the testers think....

Thx


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Thu Feb 11, 2016 11:20 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1255
Location: Arkansas, USA
Gimli wrote:
Getting close. I fixed a bunch of bugs - I hope
I notice that 2.5 billion seems to be the score limit on FP tables ?
I tried this on a number other tables and scores > 2.5 billion cause tables to crash. Can anyone else verify this and is there a solution?

We'll see what the testers think....

Thx


At least on "Attack From Mars", it is not difficult to get above 2.5 billion points. A few minutes ago, I got 6,052,692,040 points but then when it registers it on the list of high scores, it moves the decimal over to the left 2 digits. So I ended up with 60,526,938 on the list of high scores. At least I think that is how it registered the high score. I didn't actually record all my high scores beforehand so I am not positive that is the score that registered. It seems the last 2 digits should be 20. If you want, I can try it again by wiping the high scores before I start.

George


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Fri Feb 12, 2016 12:15 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
What I did to test this was the insert the following code in several tables and with each press
of "B" which is keycode = 48 I added 500,000,000 points and you get an error at 2.5 billion..

Code:
If keycode = 48 then 'b on keyboard
AddScore(500000000)
End if


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 Post subject: Re: Indiana Jones multiplayer test...
 Post Posted: Fri Feb 12, 2016 2:01 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1255
Location: Arkansas, USA
Gimli wrote:
What I did to test this was the insert the following code in several tables and with each press
of "B" which is keycode = 48 I added 500,000,000 points and you get an error at 2.5 billion..

Code:
If keycode = 48 then 'b on keyboard
AddScore(500000000)
End if


I tried your code. On "Attack From Mars", I got a high score of 2,610958,140. I deleted my fpRam file and got a high score on the list of high scores when I press pause of 26,109,581. Then I found this in the script:

nvScore(CurrentPlayer) = nvScore(CurrentPlayer) + (points/100)

I know very little about script but my guess is it takes points and divides them by 100 for the high score. Or am I wrong?

You might want to read Francisco's explanation on this link:

viewtopic.php?f=49&t=101&p=32255&hilit=+attack+from+mars+high+score+#p32255

I don't understand most of what he says but he did say that the "table crashes as soon you pass the 2,147,483,647 points".

George


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