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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Tue Sep 06, 2016 1:04 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1700
Location: Ontario, Canada
PM for you Paolo :)


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Wed Sep 07, 2016 9:25 am 
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Joined: Sat Jan 29, 2011 4:54 pm
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Gimli wrote:
PM for you Paolo :)


tnx,Bob....and ,I,reply...to you :D


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Sun Sep 11, 2016 5:52 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1257
Location: Arkansas, USA
I'm not sure if this in important but I got a meditation error on line 4202. I pressed "T" and took manual control of the ball and hit the objects before the center ramp with the ball. When I hit the final object before the ramp, I got meditation error on line 4202. This is the line:

For x = 3 To 4: Eval("dmd" &x).QueueText "[f6][edge4][xc][yc]PAY AGAIN FOR", deFlip , 4500, True: Next

I was using manual control of the ball and I have found that it sometimes produces meditation errors that you don't normally receive so I'm not sure you need to do anything about this.

George


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Sun Sep 11, 2016 6:01 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
I don't get any points when I knock a ball into the black square opening below the center ramp (the ramp that lowers when you press "T"). Are you supposed to get points?

George


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Mon Sep 12, 2016 9:30 am 
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ok,tnx GG....about the error of line 4202...this happens when you use the manual-roller-ball...continuously on the objects, in this case, the columns....(or you have press the keycode of test?...continuously).....in practice it is not given the necessary time to the text of execution,superimposing text over the other that is of execution immediately after.
jP, had a done code for this type of error for the animation on HC, and perhaps even for the text, but do not know which is.

Quote:
I don't get any points when I knock a ball into the black square opening below the center ramp (the ramp that lowers when you press "T"). Are you supposed to get points?


the ramp, I take it down to better see the columns....in SPJ....no points.
I thought some bonuses, for under the ramp kicker,but for now is only regenerates a ball destroyed by other kicker....you have some idea :?:


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Mon Sep 12, 2016 10:29 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1257
Location: Arkansas, USA
wild wrote:
Quote:
I don't get any points when I knock a ball into the black square opening below the center ramp (the ramp that lowers when you press "T"). Are you supposed to get points?


the ramp, I take it down to better see the columns....in SPJ....no points.
I thought some bonuses, for under the ramp kicker,but for now is only regenerates a ball destroyed by other kicker....you have some idea :?:


It seems like it should get some points because it is difficult to hit. There is no incentive to try to hit if there are no points.

George


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Mon Sep 12, 2016 1:43 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1257
Location: Arkansas, USA
To my thinking, the swing of the main flippers is not right. I changed the swing on the left main flipper to -57 and the swing on left main flipper to 57. I am able to control the ball better and aim shots better. I will continue to experiment with the settings but I think these settings work better.

George


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Wed Sep 14, 2016 9:20 am 
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tnx,GG....OK you're right.... I'll put something on to kicker under the ramp...I think a bonus...

yeha...I had forgotten to put those values on two flippers...tnx.

an important thing, GG, the ramp works well, during the various steps?


questions for you,GG,how they fit the tables on pinsim?


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Wed Sep 14, 2016 4:50 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1257
Location: Arkansas, USA
wild wrote:
tnx,GG....OK you're right.... I'll put something on to kicker under the ramp...I think a bonus...

yeha...I had forgotten to put those values on two flippers...tnx.

an important thing, GG, the ramp works well, during the various steps?


questions for you,GG,how they fit the tables on pinsim?


I've not seen any problems with the ramps yet though I'm not the best player. I could use manual control of the ball but I've found it doesn't always work to my satisfaction. I may play better with the flipper settings changed.

I'm not sure what you mean by "how they fit the tables on pinsim"?

George


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 Post subject: Re: Saint Seiya Pinball
 Post Posted: Wed Sep 14, 2016 4:57 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1700
Location: Ontario, Canada
pm for you paolo

see Sub AddScore(points) where I added nvcredits

and see where I put AddScore(0)

Cheers,

Gimli


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