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 Post subject: Re: ID4 (sega)
 Post Posted: Sun Jan 31, 2016 10:39 am 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
thanks i will try it soon


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 Post subject: Re: ID4 (sega)
 Post Posted: Sat Feb 13, 2016 6:31 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
coding rules +50% done


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 Post subject: Re: ID4 (sega)
 Post Posted: Tue Feb 16, 2016 3:37 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
Smoke, my best wishes! I thank you wholeheartedly for your great work. So what can not be said often enough.


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 Post subject: Re: ID4 (sega)
 Post Posted: Tue Feb 16, 2016 3:38 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
Hope I am allowed to add the zed physics!


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 Post subject: Re: ID4 (sega)
 Post Posted: Fri Feb 19, 2016 5:48 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
skinooe wrote:
Hope I am allowed to add the zed physics!

you are allowed to do everything with my tables


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 Post subject: Re: ID4 (sega)
 Post Posted: Fri Feb 19, 2016 7:34 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
just found a way to handle score > 2,500,000,000
the trick is to use other variable than nvscore to store score and just before name entry save to nvscore the score divided by 10 (you need this to tell FP that you made a highscore)

so the score diplayed in the DMD (in play and when showing the top 4 scorer) is correct because i use custom variable.
but the score when you pause the game is divided by 10


this trick will help for this table because its easy to have more than 1,000,000,000


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 Post subject: Re: ID4 (sega)
 Post Posted: Sat Feb 20, 2016 4:08 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
ya in Indiana Jones, it is hard to get there until the ultimate bonus (that few people reach) it gives
a "billion bonus"

so I chose to "attenuate " the score at certain level. That way the highscore table looks proper ( if that's more important or not I don't know)

Code:
Sub AddScore(points)
If nvScore(CurrentPlayer) + points  > 2000000000 then
nvScore(CurrentPlayer) = nvScore(Currentplayer) + points/100
else
nvScore(CurrentPlayer) = nvScore(CurrentPlayer) + points
End if
End Sub


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 Post subject: Re: ID4 (sega)
 Post Posted: Wed Feb 24, 2016 6:13 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
first release candidate not before mid march


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 Post subject: Re: ID4 (sega)
 Post Posted: Fri Mar 11, 2016 12:35 pm 
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Joined: Mon Apr 15, 2013 9:02 am
Posts: 25
Really looking forward to this table. Great job getting a first release set right before the new sequel movie in the theater.
It might be the most exciting new pinball recreation on all gopinball in 2016.


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 Post subject: Re: ID4 (sega)
 Post Posted: Sun Mar 13, 2016 5:59 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
coding 99% done!
video mode will be add later (i need to think what it looks like)


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