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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Wed Mar 09, 2016 6:18 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1765
Location: Arkansas, USA
Wild,

Miownkhan might create a custom ball for your table if you send him a PM. He likes to have input on what you want. He created a nice ball for the Indiana Jones table. I just asked him to make a ball that looks like the rolling boulder from the first movie.

George


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Thu Mar 10, 2016 10:29 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1072
Location: Sicily-Italy
GeorgeH wrote:
Miownkhan might create a custom ball for your table if you send him a PM.
George


ok,so....Miow....for create a CB......but you want....or you can...like you say....yes..or no :?:

This looks great! I can help test it after 3/22. I could create some custom physics but your tables play so well on 1.0 that it probably wouldn't be needed.


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Sun Mar 13, 2016 12:26 pm 
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Joined: Fri Nov 22, 2013 8:25 am
Posts: 166
@wild

wild wrote:
but tell me..GG,you can put also custom ball?(more..reason I use Bam).....type....mmmmm.....shadow..or ...cross,maybe...or..you have some new idea?

GeorgeH wrote:
Miownkhan might create a custom ball for your table if you send him a PM.
George


ok,so....Miow....for create a CB......but you want....or you can...like you say....yes..or no :?:


Yes, any person can create a custom ball.
3 files are needed (269.bmp, 334.bmp, and 452.bmp) to make them work.

To use you need the newest Bam Version
http://www.ravarcade.pl/files/BAM_v1.3-121.zip

and maybe the beta version, as the beta fixes a few things.
http://www.ravarcade.pl/debug/BAM.dll


:arrow: Installation
:!: In FP setup Please enable "dirt marks" to get new balls look. This is important, as it enables the '452.bmp'.

After Bam have been setup, extract the packs to its directory.

Should have
C:\Future Pinball\BAM\Balls\ (Name of Ball zips here)

Bam now has ball pack function.
Default keys are "N" (Next) and "P" (Previous)
The custom ball is saved with per table settings (so you don't have pick every time).

You can also script the custom ball(s) into the table, as Gimli mentioned.


:arrow: try this - Its is a cross with wings.
https://www.dropbox.com/s/c8kh49ch38y71 ... p.zip?dl=0


8-)


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Mon Mar 14, 2016 3:40 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1072
Location: Sicily-Italy
Thanks a lot...Miow for your answer....really cool....Tomorrow I think I can see what you did....cross with wings,mmmmm...I can not wait to see it....thanks again


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Sat Mar 19, 2016 4:51 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2196
Location: Ontario, Canada
Thanks for letting me test this amazing table.
Wow !!
It is a really cool table, with Holograms and a miniplayfield and spinning and flaming toys....
and the game play is excellent !!
Really really cool!

Well done Wild, Popotte, Franzleo

Paolo, I PM'd you as well..


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Sun Mar 20, 2016 11:14 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1072
Location: Sicily-Italy
@Thanks...Bob....but we have the problem with the test...we will see how to solve..

@Thanks...Miow...I would like , that this table would have a CUSTOM BALL,and CUSTOM PHYSICS..(if George want)..but I can not to do.

@Thanks...GF..I asked to you,for definition... some models...I believe is great job you do.

@Thanks...to,JP....for your patience,with me....and great job in script


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Mon Mar 28, 2016 4:20 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1072
Location: Sicily-Italy
I'm sorry but I apologize to everyone....but I wanted to ask JP, GF..BOB..GEORGE....if..is possible for all you,.this table will be released when I will have my pc available?


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Mon Mar 28, 2016 4:56 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2196
Location: Ontario, Canada
Yes once you have your pc , post it!

You guys did a GREAT JOB !!


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Mon Mar 28, 2016 5:09 pm 
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Joined: Fri Jul 02, 2010 4:50 am
Posts: 1131
Location: Paris - France
wild wrote:
I'm sorry but I apologize to everyone....but I wanted to ask JP, GF..BOB..GEORGE....if..is possible for all you,.this table will be released when I will have my pc available?

For me, it's a good solution as the PC of your friend is not enough powerfull in order to have good tests. The final OK is your's, Paolo.

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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Sat Jul 09, 2016 12:40 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1072
Location: Sicily-Italy
ok.I have again a working PC, but without my original motherboard :evil: , so I could not install the quad-core(not compatible)I could install a dual-core.....I do not know if,BAM,is works or not.. but the test I can do....then I wait from JP the Version 0.96...for my test.

thank you all :D


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