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 Post subject: Re: krull wip
 Post Posted: Wed Dec 14, 2016 12:53 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 882
Gimli wrote:
Sorry Wild, to late :)
I figured it out...
Here's some more sounds recorded from ROM with audacity
PM sent


pm,for you again


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 Post subject: Re: krull wip
 Post Posted: Wed Dec 14, 2016 1:09 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1700
Location: Ontario, Canada
Paolo,

I think both the sounds you want are compilations of other sounds

I sent a pm , with my attempt at those....no perfect but it might be ok? :oops:
Can't tell which sounds to mix...

I also recorded the sounds right off the youtube video...it has some extra bumper sounds..
but it could be a way to go?


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 Post subject: Re: krull wip
 Post Posted: Tue Dec 20, 2016 6:40 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 974
Location: Turin-ITALY
We're testing ver.1.30 ...... we hope to be the last .....

Changes made:

1- Increased the size of the miniplayfield (from 40% to 50% of the original.
2- added sounds and new music
3- added countdown of 20 seconds, when the 3 dropTarget (Slayers) are activated. At the end of the countdown fall. During the countdown there is a different music from the Main Theme.
4- added the lighting of the red light Transfer right. This is turned on / off if you hit: 3 slings and 2 bumpers of PF, and the two black droptargets the upper PF.
5- removed a bug that occurred when struck i2 slayder the PF.
6- added animation for fast CollectBonus, when the ball goes in Drain.

Greetings to all and even a little 'patience .....

Gianfranco

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 Post subject: Re: krull wip
 Post Posted: Tue Dec 20, 2016 11:34 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1700
Location: Ontario, Canada
Thx Gianfranco !
Beautiful table, the minplayfield is perfect
The sounds are great wild
I really like the physics George, the flippers are very accurate and predictable!

Thanks!


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 Post subject: Re: krull wip
 Post Posted: Wed Dec 21, 2016 6:43 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1257
Location: Arkansas, USA
Gimli wrote:
Thx Gianfranco !
Beautiful table, the minplayfield is perfect
The sounds are great wild
I really like the physics George, the flippers are very accurate and predictable!

Thanks!


Thanks but the flippers are Gianfranco's. I'm glad you found they work well. It helps me verify they are OK.

George


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 Post subject: Re: krull wip
 Post Posted: Wed Dec 21, 2016 10:10 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1700
Location: Ontario, Canada
I am really referring to the main bottom flippers.
I sent not to GF. The ball occasionally hangs before flipper 4
and I think omega should be increase in flipper5 , so it hits the targets more easily...Oh I just realized you cant yet independently change omega for each flipper...I think Rav is working on this


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 Post subject: Re: krull wip
 Post Posted: Thu Dec 22, 2016 7:25 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1257
Location: Arkansas, USA
Gimli wrote:
I am really referring to the main bottom flippers.
I sent not to GF. The ball occasionally hangs before flipper 4
and I think omega should be increase in flipper5 , so it hits the targets more easily...Oh I just realized you cant yet independently change omega for each flipper...I think Rav is working on this


I don't think I can change omega for just 1 flipper either.

GF,

I noticed there is a big space to the left of flipper 4 and the wire guide. This is probably where Gimli is having the ball hang. You could extend the wire guide more to the right. If you want to leave the guide where it is for artistic reasons, you could insert a short invisible wall between the flipper and the wire guide.

I encountered a problem when I was playing the miniplayfield on version 1.30. When the ball drained, it disappeared. I turned on the wire guide looking for it but it was not on the miniplayfield. It completely disappeared. It wasn't in the launch lane or anywhere on the table. I should have checked to see if it had jammed in the kicker where it comes out but I didn't think about it. It didn't make the sound that is usually present when the ball drains though.

George


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 Post subject: Re: krull wip
 Post Posted: Thu Dec 22, 2016 10:58 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 974
Location: Turin-ITALY
New version 1.40 send to testers.

made changes:

1- the beast lights are reset between games.
2- Flipper4 on top playfield :modified the guide before the flipper
2- Flipper5 : I increase omega , for shoots at the targets
3- At the end of the game the table remained silent. Done.
4- at ball drain, it could be the music of the countdown. Done
5- Added delay on Main Theme music only for the first time.
6- Reset Bank 5 target(in PF) and Bank 3 target(in mini PF), when the ball go in drain

Greetings

Gianfranco

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My website http://www.leorato.it


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 Post subject: Re: krull wip
 Post Posted: Fri Dec 23, 2016 7:30 am 
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Joined: Fri Jul 02, 2010 4:50 am
Posts: 1048
Location: Paris - France
franzleo wrote:
New version 1.40 send to testers.

made changes:

1- the beast lights are reset between games.

Greetings

Gianfranco


It's a carry over feature, so the beats lights are just reset when they are all completed.

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 Post subject: Re: krull wip
 Post Posted: Fri Dec 23, 2016 5:07 pm 
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Joined: Fri Jul 02, 2010 4:50 am
Posts: 1048
Location: Paris - France
franzleo wrote:
New version 1.40 send to testers.

made changes:

6- Reset Bank 5 target(in PF) and Bank 3 target(in mini PF), when the ball go in drain

Greetings

Gianfranco

In mini PF the 3 bank targets is reset only in 5 balls game (speak about mini PF drain and not main drain).

_________________
Les cons ça ose tout. C'est même à  ça qu'on les reconnaît.
My tables avalaible at http://www.pinsimdb.org/fpreleases/ Image
Image
Le prix s'oublie, la qualité reste


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