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 Post subject: Re: krull wip
 Post Posted: Mon Dec 12, 2016 7:11 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
I used this process:
http://pinsound-community.org/forum/ind ... howtopic=3

I found M1 didn't work ( no krull.xml)
So had to use PinMam32....but it is like searching for a needle in a hay stack

You start with number "0000000001"
and play each number "0000000002" etc.....

I found I could access about 20 sounds this way (the ones that Gin got for you , I suppose)

but the monster sounds and the drum sound track , are likely there but, you would have to know the location in the Rom Could be "00100020003" or whatever....

Sound recording it may be the way to go....if you record through the sound card directly
there should be minimal loss....I can't tell the difference...with headphones on they sound the same to me....

You can record longer samples, but they all loop, any way, so it's probably not necessary. You can just loop the sounds with Playmusic 4 "WhateverTheName", true.
"True" makes it loop.

I'll leave it up to you guys to decide and see if Gin can access the Rom location...

Apart from that....I think....it's ready to go
Thanks for letting me be involved.... it's a great table

Cheers,
Bob


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 Post subject: Re: krull wip
 Post Posted: Mon Dec 12, 2016 9:58 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
I guess when you compare them it's not perfect....but close enough maybe?....
They are kinda weird 80's sounds....





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 Post subject: Re: krull wip
 Post Posted: Tue Dec 13, 2016 12:14 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1255
Location: Arkansas, USA
Gimli wrote:
I used this process:
http://pinsound-community.org/forum/ind ... howtopic=3

I found M1 didn't work ( no krull.xml)
So had to use PinMam32....but it is like searching for a needle in a hay stack

You start with number "0000000001"
and play each number "0000000002" etc.....

I found I could access about 20 sounds this way (the ones that Gin got for you , I suppose)

but the monster sounds and the drum sound track , are likely there but, you would have to know the location in the Rom Could be "00100020003" or whatever....

Sound recording it may be the way to go....if you record through the sound card directly
there should be minimal loss....I can't tell the difference...with headphones on they sound the same to me....

You can record longer samples, but they all loop, any way, so it's probably not necessary. You can just loop the sounds with Playmusic 4 "WhateverTheName", true.
"True" makes it loop.

I'll leave it up to you guys to decide and see if Gin can access the Rom location...

Apart from that....I think....it's ready to go
Thanks for letting me be involved.... it's a great table

Cheers,
Bob


Audacity allows you to record any sound that plays through your sound card (but then I suppose that is what you are talking about).

George


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 Post subject: Re: krull wip
 Post Posted: Tue Dec 13, 2016 4:24 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 880
thanks,Bob....I did not think it was so complicated search for sounds or music from ROM......0000000001"-"0000000002" etc.....we become crazy.... :lol:

so if there's no way to figure out if there is difference between the Rom,and recording....and record through the sound card directly there should be minimal loss...therefore the game is done.... :D

I do not know at what point is Gin....but,for correctness,we wait a hers,answer....then we can proceed,as best we can :D

Quote:
I guess when you compare them it's not perfect....but close enough maybe?....
They are kinda weird 80's sounds.


good comparison :D nice job,bro.

so...you can record the sound of 4drop-target up? and record longer,the main music?


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 Post subject: Re: krull wip
 Post Posted: Tue Dec 13, 2016 5:13 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Quote:
so...you can record the sound of 4drop-target up? and record longer,the main music?


sure....
I'll make ogg files and you and GF can choose what you like....

I found the sounds in the ROM :shock:


Last edited by Gimli on Wed Dec 14, 2016 9:59 am, edited 1 time in total.

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 Post subject: Re: krull wip
 Post Posted: Tue Dec 13, 2016 6:47 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Ok, I haven't recorded drop targets yet... but I sent longer recordings right from the rom of the other things,
in pm to you paolo and GF


Last edited by Gimli on Wed Dec 14, 2016 10:02 am, edited 1 time in total.

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 Post subject: Re: krull wip
 Post Posted: Wed Dec 14, 2016 9:59 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 880
Gimli wrote:
Ok haven't found drop targets... but here longer recordings right from the rom of the other things
in pm for you paolo and GF


ok...many thanks Bob.....really nice job....the your :D

listen,you can record..this sound with Audacity?

PS:pm received and seen......totally perfect :shock:


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 Post subject: Re: krull wip
 Post Posted: Wed Dec 14, 2016 11:17 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Yes
Although currently having issues with audacity not working on laptop:)


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 Post subject: Re: krull wip
 Post Posted: Wed Dec 14, 2016 11:36 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 880
ok,I wait this sound..but,Bob, I just want to specify....and be corrected towards Gin,that maybe he did something.....We expect an answer from him...ok?


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 Post subject: Re: krull wip
 Post Posted: Wed Dec 14, 2016 12:09 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1698
Location: Ontario, Canada
Sorry Wild, to late :)
I figured it out...
Here's some more sounds recorded from ROM with audacity
PM sent


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