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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Mon Dec 10, 2012 5:32 pm 
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ok I give up too..I think the language barrier is impossible to bridge here...

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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Mon Dec 10, 2012 5:50 pm 
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Oraclus wrote:
HappyCab wrote:
right..but still for pin2000 animation... directly in 3D...no?? :)


man, it's no "animation", it's real-time, we can do a defender game with it,
or some more cooler stuff...

but whatever, i give up...

i won't post anymore, i won't develop anymore...
i'll leech tables and shut my mouth...

you won!


Hold on, everyone is really enthousiastic, on your side and I can't see an sarcasm at all.

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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Mon Dec 10, 2012 6:37 pm 
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Location: cologne/germany
OMFG!

i really can do it on a HOLO!
why isn't that documented??? IT IS!

ok, it was a language barrier...
and i didn't read the help, again:
Future Pinball also allows for a Dot Matrix Display to also be projected over the hologram allowing for the score and text to be displayed independently to image animation. For more information on how the DMD displays work refer to the Dot Matrix Display section of this manual (link) as this part of the manual will only be talking about the interface changes.

holo must be derived from dmd...

i'm sorry steve, but...
this opens even more possibilities...
256x256, where ever i want it!
now i gonna totaly rape it!

someone gonna test this?
should be blue...

http://www.file-upload.net/download-691 ... o.rar.html

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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Mon Dec 10, 2012 7:27 pm 
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next time oraclus...do like santa claus and read everything twice..
you might find out we are not so dumb :)

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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Mon Dec 10, 2012 7:44 pm 
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HappyCab wrote:
next time oraclus...do like santa claus and read everything twice..
you might find out we are not so dumb :)


yes master!
alcohole & lack of sleep tend to cause lot of mistakes...

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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Tue Dec 11, 2012 4:09 am 
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I tested your first version and it works absolutly great!
(at work right now, so can't test your latest one - will try to test it this evening - french time)

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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Wed Dec 19, 2012 9:17 am 
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a small update on this one...

made a wireframe 3d docking-station, 17 vertices, 36 lines...
added the perspective projection code, so now it has some depth on the Z-axis!
it still needs some tweaking but now i only have to adjust some values,
what sucks is the tilt of the holo it gets painted on, now it's 30 degrees,
so the stuff that gets drawn in the upper segment seems to be more far away
and whats down appears nearer, but it's ok...
oh, hidden-line removal what it really needs now!

so much work for a video-mode that will be short-played and probably only shown once
per game... but i wanted it so hard... with some background-space-gfx-animation, it could turn out pretty...


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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Wed Dec 19, 2012 9:19 am 
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and a rotated shot (really just one attachment per post?),
next time i'll merge them into one pic...


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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Mon Dec 24, 2012 6:48 pm 
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should i cut my hair?!

here a 10 year old pic:
http://www.igoronimo.org/haare2.jpg

i'm shy of photos, i hate photos!
that dread is now to the feets...
20+ years of work...

ppl in the super-market annoy me,
i try to hide it in my pull-over,
but lill-kids say mean things like: "he got snakes on his head! no-one has so long hair"
so i have to show them the truth!
then the parents flame me!

whatever...

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 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Mon Dec 24, 2012 9:26 pm 
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It would surely help with the ladies :D

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