Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » Closed WIP




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 50 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: 2001 A Space Odyssey
 Post Posted: Wed Nov 21, 2012 3:09 pm 
Offline
User avatar

Joined: Thu Nov 15, 2012 9:21 pm
Posts: 214
Location: cologne/germany
hi guys,

i am new to FP (just 2 weeks),
but i realy want to make this table good.
i experimented a bit with another table,
but i am not satisfied with the pele - soccer theme,
2001 is my most loved movie, so it has to be that table.
i am going to share lots of steps with you and also ask a loadshit of questions.

1st: does the monolith with that fronted bulb looks OK?
or do you have any suggestion to make it sexier?

2nd: how can i slow down the plunger pull?
i want to make a skillshot like in funhouse "the mystery kicker",
but the plunger pulls too fast,
i tought about some timer code with sets and resets but i hope
there is an easier way to do it...

3rd: any tips on the plunger release ramps?
i want the orbit to be 2-way and there is the plunger lane in the way,
any prettier way to do it instead of ramps (like i did)?

so, thats it for now...

here the link:
http://www.file-upload.net/download-683 ... 4.rar.html

_________________
FpRegChanger:
viewtopic.php?f=74&t=2774


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Thu Nov 22, 2012 12:04 pm 
Offline
User avatar

Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
You ought make some screen , to stimulate the curiosity of the people ;)


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Fri Nov 23, 2012 3:07 am 
Offline

Joined: Thu Oct 25, 2012 12:19 am
Posts: 10
Good luck with your table maybe you could do both a 2001 table with a 2010 mode as well?


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Fri Nov 23, 2012 8:57 am 
Offline
User avatar

Joined: Thu Nov 15, 2012 9:21 pm
Posts: 214
Location: cologne/germany
a little update...

added the plunger code, but something is wrong there,
in debug-mode i see correct numbers but sometimes the plunger
shoots really weak, even if it's at 50 or higher, is it the physics engine
or is something wrong with my plunger, plungerlane-trigger placement?
at line 248 you can preset the plunger percentage, if you wish to test the skillshot.

added skillshot code and my first "toy", the jupiter, first it was a moon but it looked
too white. the sphere is still edgy and the uv-coords are also messed up,
but i think that can wait, or someone is kind enough to model me a good one ;)

@parks: nah, i don't like the sequel, but lets see what happens,
i have a long way to go...

link to table:
http://www.file-upload.net/download-684 ... 4.rar.html


You do not have the required permissions to view the files attached to this post.

_________________
FpRegChanger:
viewtopic.php?f=74&t=2774


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Fri Nov 23, 2012 4:10 pm 
Offline
User avatar

Joined: Thu Nov 15, 2012 9:21 pm
Posts: 214
Location: cologne/germany
btw, i have roots in the demoscene, but my last release is like 10 years ago,
too much RL and coding for money...
anyone else here from the scene???

https://www.youtube.com/watch?v=mQp-rj-iyD0

i seem to be obsessed with 2001?!

you should check my 4096 (4k) byte intros on:
http://www.igoronimo.org/releases.html
but i think they only work on XP, coz of some heavy packer hacks...

man, that discovery has like 20k polys and its too long to be build into the table,
any sugestions? just cut of some segments, or make it realy small with less polys?

gimme ideas!

iGi

_________________
FpRegChanger:
viewtopic.php?f=74&t=2774


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Fri Nov 23, 2012 8:34 pm 
Offline
User avatar

Joined: Fri Jul 02, 2010 4:32 am
Posts: 1695
I can't believe this, some Black Maiden guys are in the house :D
We had a demogroup with LvR (nothing worth mentionning here) and get to some parties (in 2000 or so).

Pouet (specially the random thread ;) ) is my everyday coffee break.

So I guess there are some (ex) sceners here

_________________
Image
We need you!
Help us improve the PinSimDB Database.
How to add your table or fill missing information : viewtopic.php?f=72&p=34257#p34257


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Fri Nov 23, 2012 9:02 pm 
Offline
User avatar

Joined: Thu Nov 15, 2012 9:21 pm
Posts: 214
Location: cologne/germany
TheNalex wrote:
I can't believe this, some Black Maiden guys are in the house :D
We had a demogroup with LvR (nothing worth mentionning here) and get to some parties (in 2000 or so).

Pouet (specially the random thread ;) ) is my everyday coffee break.

So I guess there are some (ex) sceners here


thats nice! what was yer grp named? what partys did you attend?
maybe we allready met in RL ;)

i wasn't long in BM, maybe 2 years, won some compos with them,
did some evoke-organizing, then went to scoopex, then to TRSI,
but never released a thing for them...

ah pouet... a great flame playground, aehehehhe...

_________________
FpRegChanger:
viewtopic.php?f=74&t=2774


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Sat Nov 24, 2012 12:36 am 
Offline

Joined: Sat Jul 17, 2010 2:15 am
Posts: 976
You guys are going to make me take out my Amiga again...


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Sun Nov 25, 2012 2:50 pm 
Offline
User avatar

Joined: Thu Nov 15, 2012 9:21 pm
Posts: 214
Location: cologne/germany
so, here we go... a lill bigger update...

added a bumper area, i'm into pat lawlor machines (whirlwind, addams, twilight and
of course my old love funhouse), so i had to have them bumpers in the lower playfield...

the bumpers have 3 levels with its own light patterns and scoring values.
see script for levels.

added some bonus scoring.

ripped some new sfx and movies (that was easy).

and there is also my 1st mode!
shoot the monolith to start the "moonwatcher mode",
then some bumpers (there is a movie in that mode + added sfx to the bumpers)
finish the mode after the bumpers by hitting the monolith again, it should blink...
script line 431 to change the starting mode: CurrentMode(i) = constModeMoonWatcher1
i am too lazy and getting drunk, so no fun to code a key-mode-cycler...

well thats it for now, i have to thank for all the tutorials from the forum here
and some extras to slams light-tutos, those bumpers flash nice and
that hal-eye texture on the pf-lights just looks bad-ass!

now download it and go hit some mean apes from the other tribe!
http://www.file-upload.net/download-685 ... 3.rar.html

eh, the slinger sounds are from pinbot, just temporary, i think its not a prob using them
for a while, or?

movie textures should also be scaled down to 256x128 or so,
but i am just starting and wanted to see it in action...

iGi


You do not have the required permissions to view the files attached to this post.

_________________
FpRegChanger:
viewtopic.php?f=74&t=2774


Top 
 Profile  
 
 Post subject: Re: 2001 A Space Odyssey
 Post Posted: Tue Nov 27, 2012 10:11 am 
Offline
User avatar

Joined: Thu Nov 15, 2012 9:21 pm
Posts: 214
Location: cologne/germany
another update...

rewrote DMD stuff, improved bonus routine...
added bonus multiplier code to the lanes,
added orbit trigger and code,
remodelled the jupiter to be smooth and a bit ellipsoid and tilted it 3degrees (like the real)
and found a new hires, better looking texture.
resized some movie clip textures as they ate too much vram...

a question, why is there a heavy stutter when playing some sounds for the 1st time?
maybe coz i mixing .ogg .wav and .mp3 files?
i want to stick to .ogg only...

http://www.file-upload.net/download-686 ... 4.rar.html


You do not have the required permissions to view the files attached to this post.

_________________
FpRegChanger:
viewtopic.php?f=74&t=2774


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 50 posts ]  Go to page 1, 2, 3, 4, 5  Next

Board index » Future Pinball » Closed WIP


Who is online

Users browsing this forum: No registered users and 5 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: