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 Post subject: Re: JAWS (original)
 Post Posted: Sat Apr 28, 2012 5:54 pm 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
Nice cabinet art. Can't wait to see what you come up with for the playfield.


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 Post subject: Re: JAWS (original)
 Post Posted: Sun Apr 29, 2012 3:11 pm 
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Joined: Thu Jun 02, 2011 7:38 am
Posts: 1132
The Loafer wrote:
I wonder if there's a way you can do a wink to the indianapolis scene of the movie. I don't think it's really transferrable to a pinball game but jeez, it's THE scene of the movie that makes everyone realize this isn't just a popcorn movie. Maybe at least a quip from the movie hearing Quint say "I'll never put on a lifejacket again" or something like that. :)

What a great movie and I'm sure, a great pinball.

LOL on the shark animation. You know, it might be good to do it with the animation. Call it "Bruce mode" where the shark looks stupid, as it did for most of the movie shoot :)


ALL IN!!! Just for you! ;)


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 Post subject: Re: JAWS (original)
 Post Posted: Mon Apr 30, 2012 2:21 am 
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Joined: Sat Jul 17, 2010 2:15 am
Posts: 976
LOL awesome!! :)


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 Post subject: Re: JAWS (original)
 Post Posted: Mon Apr 30, 2012 2:21 pm 
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Joined: Sat Sep 24, 2011 12:33 pm
Posts: 188
omg.....and what about a bit of a techno sounded soundtrack, remixed by dutch great dj of all time : Ben Liebrand : http://grooveshark.com/#!/s/Jaws+Remix/2CMFr2?src=5

Well, is it something to add ?? great dance and great jawsniness......haha...


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 Post subject: Re: JAWS (original)
 Post Posted: Mon Apr 30, 2012 4:56 pm 
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mysty1971 wrote:
omg.....and what about a bit of a techno sounded soundtrack, remixed by dutch great dj of all time : Ben Liebrand : http://grooveshark.com/#!/s/Jaws+Remix/2CMFr2?src=5

Well, is it something to add ?? great dance and great jawsniness......haha...


I'm not that of a techno fan...... :? :lol:

This wouldn't really fit in the table atmosphere because every sound bit is taken from the movie itself. Nothing else, completely JAWS. ;)

Ah, and good news.....I have done half of the scripting. Hanson will get to test it soon.... :D


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 Post subject: Re: JAWS (original)
 Post Posted: Mon Apr 30, 2012 5:22 pm 
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Joined: Fri Jan 20, 2012 12:48 pm
Posts: 1424
Location: Lufkin, Texas
rom wrote:
Ah, and good news.....I have done half of the scripting. Hanson will get to test it soon.... :D


That is good news, indeed!

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Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP)

Twitter: https://twitter.com/D_Struct
Twitch: http://www.twitch.tv/jumbobunny1


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 Post subject: Re: JAWS (original)
 Post Posted: Mon Apr 30, 2012 6:23 pm 
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Joined: Wed Nov 02, 2011 12:34 pm
Posts: 307
Location: THOUSAND OAKS, CALIFORNIA
SAAWEEEEEET!!!!!!!


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 Post subject: Re: JAWS (original)
 Post Posted: Mon Apr 30, 2012 10:06 pm 
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Joined: Fri Sep 03, 2010 10:20 am
Posts: 23
Location: Melbourne Australia
Hello great job looking stunning.
A suggestion for this great table--a screen like in dead hunters would fit nicely in that blue space, you could have jaws on occasion moving around on there to hit.Maybe sand beach theme down near the return lanes and flippers could also look good.The drop targets need a picture on them instead of the common red circle within a circle common targets.They may not suit with such a great build-I think they are too generic.I am sure whatever you do will look great.Thanks for your time and effort on the build so far.


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 Post subject: Re: JAWS (original)
 Post Posted: Tue May 01, 2012 3:38 am 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Hi rom
because your work is going very fast ... I decided to train seriously .. and now ... it's safer!


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 Post subject: Re: JAWS (original)
 Post Posted: Tue May 01, 2012 3:52 am 
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bil wrote:
Hi rom
because your work is going very fast ... I decided to train seriously .. and now ... it's safer!


Well, I would take my legs OUT OF THE WATER ASAP!!! :lol:


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