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 Post subject: Re: wip: TAXI
 Post Posted: Thu Jul 28, 2011 1:41 pm 
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Joined: Thu Jul 21, 2011 7:58 am
Posts: 376
Location: France
wow very nice! good luck for the rest of the table!


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 Post subject: Re: wip: TAXI
 Post Posted: Fri Jul 29, 2011 12:32 am 
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Joined: Thu Jun 02, 2011 7:38 am
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This looks soooo incredibly good. My compliments on that playfield+++ :shock:


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 Post subject: Re: wip: TAXI
 Post Posted: Sat Jul 30, 2011 5:26 am 
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Joined: Mon Jul 11, 2011 6:33 am
Posts: 95
vraiment un exellent travail. merci


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 Post subject: Re: wip: TAXI
 Post Posted: Sun Aug 07, 2011 8:04 am 
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Joined: Fri Oct 22, 2010 6:41 pm
Posts: 893
Location: France
hello to all!

Already good news, I survive! :D
The script well advance rather, this table is very interesting for learn and I understood many things new (although this is still basic).
The goal is to make a script more clean than whirlwind as and even if the script seems more simple, I try not to have "holes".
in whirlwind if the game is not played in the order of the script, it's just panic and do anything and once completed the multiplier... is the nothingness ... ... (and there are other examples ...).

I take my time and I make step by step.
I have yet finish a lot of things: the jackpot (the increment for the system is ok, but not to win it and reboot), the extraball, joyride (bonus random ...), carry passengers (if enabled , give a Passengers earned Previous ball, or bonus, if last ball), Balancing the points earned and finally import the sounds.

if not, I have a small question, is it possible to display a scrolling (like a stopwatch) when the score increases by touching a target or other, if so, how? I don't find a table with this system.

Attachment:
8.jpg


Drakko.


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Recreated Pinball: Whirlwind ; Taxi ; Funhouse ; Jokerz ; POTO.
Original Pinball: Wipeout ; Monster-Hunter
Wip: ...


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 Post subject: Re: wip: TAXI
 Post Posted: Sun Aug 07, 2011 9:04 am 
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Joined: Sat Sep 18, 2010 1:24 pm
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Location: france
awsome work , I can not wait to play! :D


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 Post subject: Re: wip: TAXI
 Post Posted: Sun Aug 07, 2011 4:00 pm 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
That looks amazing!


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 Post subject: Re: wip: TAXI
 Post Posted: Sun Aug 07, 2011 4:27 pm 
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Joined: Fri Dec 03, 2010 9:06 am
Posts: 1114
Location: Kassel/Germany
Thank you for update drakko91.
You work looks really fantastic.
I like all the many small details in the drawings. It's astounding.
What does make, actually, the guy, with the girl on the back seat of the Limosine? :oops: :D
It is hard to wait to play.

Stefan

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 Post subject: Re: wip: TAXI
 Post Posted: Wed Aug 10, 2011 9:42 pm 
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Joined: Wed Aug 10, 2011 9:17 pm
Posts: 63
Location: VA, USA
I'm new to this forum, but wanted to say how happy I am to see one of my favorite tables being faithfully recreated. It looks beautiful so far & I can't wait for you to finish TAXI! Merci, merci, merci!
"Who give pookie ride?" :lol:

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My favorite "real life" tables:
Cyclone, Taxi, F-14 Tomcat


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 Post subject: Re: wip: TAXI
 Post Posted: Tue Aug 16, 2011 4:06 am 
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Joined: Fri Oct 22, 2010 6:41 pm
Posts: 893
Location: France
Hi,
Thank you again for your comment! :D
Calamity... :evil: my home pc does not work, fortunately during the holidays, I bought a laptop ... less powerful (and does not allow me to use "fraps" with "fp" otherwise: display bug ...) but allows me to move forward.
The script is almost finished and I am happy, because everything seems to work, until 4 players!
It remains to integrate all the sounds, but I have problems ...
When a sound is played, same time as another, it is saturated ... I do not see where is the problem, it can not come from the pc, because all is normally with Whirlwind ... (They are the same format)
If anyone has an idea :?: ... it would help me a lot!
Other than this (very annoying) problem ... the overall result pleases me more than the Whirlwind, I will also take this post to ask if one or two people would be interested to test the table.
Drakko.
Ps: helirist, I do not know what they do behind ... but it looks more interesting than the game of chess! :lol:

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Recreated Pinball: Whirlwind ; Taxi ; Funhouse ; Jokerz ; POTO.
Original Pinball: Wipeout ; Monster-Hunter
Wip: ...


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 Post subject: Re: wip: TAXI
 Post Posted: Tue Aug 16, 2011 6:59 am 
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Joined: Fri Dec 03, 2010 9:06 am
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Location: Kassel/Germany
drakko91 wrote:
Ps: helirist, I do not know what they do behind ... but it looks more interesting than the game of chess! :lol:


No, probably not chess. :lol:
Looks more like, "Catch me if you can." The adults style. :mrgreen:

Since I'm jobless at the time, I have a lot of time and I would be very happy if I was one of the one or two testers could be.
To test your tables, gives me the opportunity to do something for the community.
Currently I'm testing also a table, but I am sure that I can test more than one table. :)


Stefan

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GoPinball.com and PinSimDB.org
My FIRST ADRESS and MOST IMPORTANT SOURCE for
FUN, PINBALL KNOWLEDGE
and
SENSE OF BELONGING,
on the
WorldWideWeb.


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