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 Post subject: Re: Monster Bash
 Post Posted: Tue May 21, 2019 5:06 pm 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 617
If I remember the beta version present in pinsimdb the monsters toy were not so good compared to the vpx ninuzzu version.
Btw...If you have a bootleg why not?


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 Post subject: Re: Monster Bash
 Post Posted: Tue May 21, 2019 10:37 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2338
Location: Arkansas, USA
I checked with Rav and he says the standard shadow maps won't work on this table because the the playfield texture has too much contrast. ...Se we need to use the version that only uses the Reflection option on the shadow maps only. I think it will still look good.

George


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 Post subject: Re: Monster Bash
 Post Posted: Tue May 21, 2019 10:50 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2756
Location: Ontario, Canada
GeorgeH wrote:
I checked with Rav and he says the standard shadow maps won't work on this table because the the playfield texture has too much contrast. ...Se we need to use the version that only uses the Reflection option on the shadow maps only. I think it will still look good.

George


Make it so number one !


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 Post subject: Re: Monster Bash
 Post Posted: Wed May 22, 2019 12:10 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2338
Location: Arkansas, USA
I managed to save the TGA file for the shadow maps. I loaded the table without any libraries and then I was able to save the TGA file. I guess my PC didn't have enough memory to do it with the libraries loaded. I want to remove some walls under the slingshots that I used to block light. You can send me the working copy of the table when you get to a stopping point and I can add it. It will only take a few minutes to make the change.

George


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 Post subject: Re: Monster Bash
 Post Posted: Thu May 23, 2019 1:56 pm 
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GeorgeH wrote:
I checked with Rav and he says the standard shadow maps won't work on this table because the the playfield texture has too much contrast. ...Se we need to use the version that only uses the Reflection option on the shadow maps only. I think it will still look good.

George


What do you mean George?


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 Post subject: Re: Monster Bash
 Post Posted: Thu May 23, 2019 2:24 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2756
Location: Ontario, Canada
The version I sent you monnezzas doesn't have any of George's shadow stuff on it....yet

PM sent to you George


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 Post subject: Re: Monster Bash
 Post Posted: Thu May 23, 2019 2:36 pm 
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Not tried yet...I'll check. But I can't understand why the shadowmaps should not work


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 Post subject: Re: Monster Bash
 Post Posted: Thu May 23, 2019 2:51 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2756
Location: Ontario, Canada
I believe they will work ...it is just hard to see them with certain colors of playfield
and if you can't seem them it isn't worth it


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 Post subject: Re: Monster Bash
 Post Posted: Thu May 23, 2019 3:57 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2338
Location: Arkansas, USA
The usual shadow maps don't work on MB but there are 4 "shadow maps" that do work when the sling shots are hit. These use the reflection option and produce what appears to be a flash of light when the slings are hit. You can add the reflection option to a permanently on light but it makes the playfield look washed out. It works well for the flash effect on MB. Funhouse and ID4 both use real shadow maps; as well as, Slamt1lt's version of Star Trek.


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 Post subject: Re: Monster Bash
 Post Posted: Thu May 23, 2019 6:24 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2756
Location: Ontario, Canada
I think I updated with all your stuff George, check out the pm I sent....

I hadn't changed anything in table editor except adding a few more images,
so I simply swapped out the old script plus added your script changes

If you use the enclosed library files the enhanced images will update automatically as I kept the names and location the same....


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